Template:Studio rendering note
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Note: See Model entity/Generic Keyvalues, Inputs and Outputs for keyvalues and inputs that affect model rendering.
Note: See Model entity/Generic Keyvalues, Inputs and Outputs for keyvalues and inputs that affect model rendering.
Note that the following keyvalues are unavailable due to being overridden by game code:
model, body, sequence, playbackrate
It may still be possible to use their associated inputs or AddOutput them.
Note: See Model entity/Generic Keyvalues, Inputs and Outputs for keyvalues and inputs that affect model rendering.
This is some extra text.
Note: See Model entity/Generic Keyvalues, Inputs and Outputs for keyvalues and inputs that affect model rendering.
Note that the following keyvalues are unavailable due to being overridden by game code:
skin, body
It may still be possible to use their associated inputs or AddOutput them.
This is some extra text, placed after the note about unavailable KVs.
Note:I come first! See Model entity/Generic Keyvalues, Inputs and Outputs for keyvalues and inputs that affect model rendering.

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Potential deprecation for {{KV CBaseAnimating}}, like with {{brush rendering note}}.

Can take a single unnamed parameter, which lists KVs which are unavailable for the given entity. For example, {{studio rendering note|model, body, sequence, playbackrate}} yields:

Note that the following keyvalues are unavailable due to being overridden by game code:
model, body, sequence, playbackrate
It may still be possible to use their associated inputs or AddOutput them.
Can also take a {{{append}}} parameter, which gets placed after everything else.

This is some extra text.

Note that the following keyvalues are unavailable due to being overridden by game code:
skin, body
It may still be possible to use their associated inputs or AddOutput them.
This is some extra text, placed after the note about unavailable KVs.
And {{{prepend}}} which comes first.
