Template:KV Model

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This is a draft template page. It is a work in progress open to editing by anyone.
Remember to check for any notes left by the tagger at this article's talk page.
See also:  {{studio rendering note}}, for CBaseAnimating entities which set model explicitly or via a different KV
World Model (model) <model path>[ Edit ]
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)


{{KV Model|spawn model=models/rocket_raccoon.mdl}}

World Model (model) <model path> !FGD[ Edit ]
This entity's model is set to: models/rocket_raccoon.mdl on spawn so specifying this keyvalue will have no effect.


{{KV Model|default model=models/faith_connors.mdl}}

World Model (model) <model path>[ Edit ]
In-game 3D representation of the entity to display. This is the path to a MDL relative to the game's root directory. (128 character limit)
If no model specified this defaults to models/faith_connors.mdl