Template:Fl VehicleDriverNPC

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BaseNPC flags
  •  Wait Till Seen : [1]
          Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
  •  Gag : [2]
          Won't make IDLE sounds until it's angry.
  •  Fall to ground (unchecked means teleport to ground) : [4]
  •  Drop Healthkit : [8]
          Causes this NPC to drop an item_healthvial upon dying.
  •  Efficient : [16]
          Don't acquire enemies or avoid obstacles
  •  Wait For Script : [128]
          Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence.
  •  Long Visibility/Shoot : [256]
          By default, increases a NPC's sight range to 6,000 units and allows it to attack from anywhere within that distance.
  •  Fade Corpse : [512]
  •  Think outside PVS : [1024]
          Allows this NPC to run its regular AI outside of any player's PVS.
  •  Template NPC : [2048]
          Marks this NPC as a template for entities like npc_template_maker. The NPC will not spawn on its own. This is not needed for point_template.
  •  Do Alternate collision for this NPC (player avoidance) : [4096]
    Note.pngNote:This flag is disabled in Half-Life 2: Episode One Half-Life 2: Episode Two episodic for player companions, because the StartScripting input does this.
  •  Don't drop weapons : [8192]
  •  Ignore player push : [16384] (in all games since Source 2006)
          Entity won't give way to player.
  • 65536 : Start Inactive