From Valve Developer Community
BaseNPC flags
- Wait Till Seen : [
1 ] Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
- Gag : [
2 ] Won't make IDLE sounds until it's angry.
- Fall to ground (unchecked means teleport to ground) : [
4 ]
- Drop Healthkit : [
8 ] Causes this NPC to drop an item_healthvial upon dying.
- Efficient : [
16 ] Don't acquire enemies or avoid obstacles
- Wait For Script : [
128 ] Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence .
- Long Visibility/Shoot : [
256 ] By default, increases a NPC's sight range to 6,000 units and allows it to attack from anywhere within that distance.
- Fade Corpse : [
512 ]
- Think outside PVS : [
1024 ] Allows this NPC to run its regular AI outside of any player's PVS.
- Template NPC : [
2048 ] Marks this NPC as a template for entities like npc_template_maker . The NPC will not spawn on its own. This is not needed for point_template .
- Do Alternate collision for this NPC (player avoidance) : [
4096 ]Note:This flag is disabled in episodic for player companions, because the StartScripting input does this.
- Don't drop weapons : [
8192 ]
- Ignore player push : [
16384 ] (in all games since ) Entity won't give way to player.
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