From Valve Developer Community
- [
1
] : Wait Till Seen
Prevents this NPC from seeing (or being seen) until it enters a player's viewcone.
- [
2
] : Gag
Won't make IDLE sounds until it's angry.
- [
4
] : Fall to ground (unchecked means teleport to ground)
- [
8
] : Drop Healthkit
Causes this NPC to drop an item_healthvial
upon dying.
- [
16
] : Efficient
Don't acquire enemies or avoid obstacles
- [
128
] : Wait For Script
Forces this NPC to "wait" in an idle state until it finishes playing a scripted_sequence
.
- [
256
] : Long Visibility/Shoot
By default, increases a NPC's sight range to 6,000
units and allows it to attack from anywhere within that distance.
- [
1024
] : Think outside PVS
Allows this NPC to run its regular AI outside of any player's PVS.
- [
2048
] : Template NPC
Marks this NPC as a template for entities like npc_template_maker
. The NPC will not spawn on its own. This is not needed for point_template
.
- [
4096
] : Do Alternate collision for this NPC (player avoidance)Note:This flag is disabled in episodic for player companions, because the StartScripting
input does this.
- [
8192
] : Don't drop weapons
- [
16384
] : Ignore player push (in all games since )
Entity won't give way to player.
- 65536 : Start Inactive