team_round_timer

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team_round_timer is a point entity available in Team Fortress 2 Team Fortress 2.

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Entity description

Round Timer. Timer starts paused by default.

Note.pngNote:The timer does not end the round on its own. You need a separate win condition such as the game_round_win entity.
Note.pngNote:The setup timer does not act as a capture point capture inhibitor. Don't let players out of the spawn area before the setup time is over!
Note.pngNote:The game instantiates this entity class automatically in some situations such as KOTH maps and during the waiting for player state.
Note.pngNote:The tf_logic_koth entity creates two of these timers on map load named zz_red_koth_timer and zz_blue_koth_timer that controls both team timers.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).
Timer length (in seconds) ([todo internal name (i)]) <integer>
Initial timer length.
Max timer length (in seconds) ([todo internal name (i)]) <integer>
Maximum timer length (0 = no max). This value is used to ensure the timer never goes above this value when SetTime and AddTime are used.
Start paused ([todo internal name (i)]) <boolean>
Should the timer start paused? (will need to send a Resume input to start the timer if this is set).
Setup timer length (in seconds) ([todo internal name (i)]) <integer>
Length of setup time before the round begins and the timer starts to countdown the normal time. (0 = no setup time) Setup time is run at the beginning of every round before the normal time begins.
Reset time on round restart ([todo internal name (i)]) <boolean>
Reset the timer time after a round restart. This is not the setup time, but the normal round time.
Use countdown sounds ([todo internal name (i)]) <boolean>
Let the timer automatically count down the end of a round.
Show timer in the HUD ([todo internal name (i)]) <boolean>
Note: You can only show one timer in the HUD at a time.
Note.pngNote:If you are trying to set up two timers for a King of the Hill map, see tf_logic_koth instead.
Count Direction ([todo internal name (i)]) <choices>
Use this to reverse the timer and have it count from 0 up to the timer length. Sounds and outputs still fire like normal. For example, on a count-up timer with a length of 90 seconds, when it reaches 60 the announcer will say '30 seconds remaining', however, the On30SecRemaining output will fire when the visual timer reaches 61.
  • 0 : Up
  • 1 : Down

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.
Pause
Pause the timer.
Resume
Resume the timer.
SetTime <integer>
Set the timer to this value (in seconds).
AddTime <integer>
Add time to the timer (in seconds). Added time cannot exceed the max timer length.
AddTeamTime <string>
Input takes a string (space delimited) with the team number and the time to be added (in seconds) because of the team (2 for red, 3 for blue, and 0 for no team...but you could just use AddTime for that). Added time cannot exceed the max timer length. Example: 2 600 (adds 10 minutes because of team red)
Restart
Restart the timer.
ShowInHUD <boolean>
Show this timer in the HUD (0 no, 1 yes).
SetMaxTime <integer>
Set the max timer length to this value (in seconds). The timer's time will never exceed this value.
AutoCountdown <boolean>
Turn off/on the auto countdown feature (0 no, 1 yes).
SetSetupTime <integer>
Set the setup time length to this value (in seconds).

Outputs

On5MinRemain
Sent when 5 minutes remain.
On4MinRemain
Sent when 4 minutes remain.
On3MinRemain
Sent when 3 minutes remain.
On2MinRemain
Sent when 2 minutes remain.
On1MinRemain
Sent when 1 minutes remain.
On30SecRemain
Sent when 30 seconds remain.
On10SecRemain
Sent when 10 seconds remain.
On5SecRemain
Sent when 5 seconds remain.
On4SecRemain
Sent when 4 seconds remain.
On3SecRemain
Sent when 3 seconds remain.
On2SecRemain
Sent when 2 seconds remain.
On1SecRemain
Sent when 1 second remains.
OnRoundStart
Sent when the round starts.
OnFinished
Sent when the timer is finished.
OnSetupStart
Sent when the setup time begins.
OnSetupFinished
Sent when the setup time is finished.