team_round_timer
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team_round_timer
is a point entity available in Team Fortress 2.
Entity description
Round Timer. Timer starts paused by default.
Note:The timer does not end the round on its own. You need a separate win condition such as the game_round_win entity.
Note:The setup timer does not act as a capture point capture inhibitor. Don't let players out of the spawn area before the setup time is over!
Note:The game instantiates this entity class automatically in some situations such as KOTH maps and during the waiting for player state.
Note:The tf_logic_koth entity creates two of these timers on map load named zz_red_koth_timer and zz_blue_koth_timer that controls both team timers.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input). - Timer length (in seconds) ([todo internal name (i)]) <integer>
- Initial timer length.
- Max timer length (in seconds) ([todo internal name (i)]) <integer>
- Maximum timer length (0 = no max). This value is used to ensure the timer never goes above this value when SetTime and AddTime are used.
- Start paused ([todo internal name (i)]) <boolean>
- Should the timer start paused? (will need to send a Resume input to start the timer if this is set).
- Setup timer length (in seconds) ([todo internal name (i)]) <integer>
- Length of setup time before the round begins and the timer starts to countdown the normal time. (0 = no setup time) Setup time is run at the beginning of every round before the normal time begins.
- Reset time on round restart ([todo internal name (i)]) <boolean>
- Reset the timer time after a round restart. This is not the setup time, but the normal round time.
- Use countdown sounds ([todo internal name (i)]) <boolean>
- Let the timer automatically count down the end of a round.
- Show timer in the HUD ([todo internal name (i)]) <boolean>
- Note: You can only show one timer in the HUD at a time.
Note:If you are trying to set up two timers for a King of the Hill map, see tf_logic_koth instead.
- Count Direction ([todo internal name (i)]) <choices>
- Use this to reverse the timer and have it count from 0 up to the timer length. Sounds and outputs still fire like normal. For example, on a count-up timer with a length of 90 seconds, when it reaches 60 the announcer will say '30 seconds remaining', however, the On30SecRemaining output will fire when the visual timer reaches 61.
- 0 : Up
- 1 : Down
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
- Pause
- Pause the timer.
- Resume
- Resume the timer.
- SetTime <integer>
- Set the timer to this value (in seconds).
- AddTime <integer>
- Add time to the timer (in seconds). Added time cannot exceed the max timer length.
- AddTeamTime <string>
- Input takes a string (space delimited) with the team number and the time to be added (in seconds) because of the team (2 for red, 3 for blue, and 0 for no team...but you could just use AddTime for that). Added time cannot exceed the max timer length. Example: 2 600 (adds 10 minutes because of team red)
- Restart
- Restart the timer.
- ShowInHUD <boolean>
- Show this timer in the HUD (0 no, 1 yes).
- SetMaxTime <integer>
- Set the max timer length to this value (in seconds). The timer's time will never exceed this value.
- AutoCountdown <boolean>
- Turn off/on the auto countdown feature (0 no, 1 yes).
- SetSetupTime <integer>
- Set the setup time length to this value (in seconds).
Outputs
- On5MinRemain
- Sent when 5 minutes remain.
- On4MinRemain
- Sent when 4 minutes remain.
- On3MinRemain
- Sent when 3 minutes remain.
- On2MinRemain
- Sent when 2 minutes remain.
- On1MinRemain
- Sent when 1 minutes remain.
- On30SecRemain
- Sent when 30 seconds remain.
- On10SecRemain
- Sent when 10 seconds remain.
- On5SecRemain
- Sent when 5 seconds remain.
- On4SecRemain
- Sent when 4 seconds remain.
- On3SecRemain
- Sent when 3 seconds remain.
- On2SecRemain
- Sent when 2 seconds remain.
- On1SecRemain
- Sent when 1 second remains.
- OnRoundStart
- Sent when the round starts.
- OnFinished
- Sent when the timer is finished.
- OnSetupStart
- Sent when the setup time begins.
- OnSetupFinished
- Sent when the setup time is finished.