Talk:Prop dynamic

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Currently missing kv_targetname, kv_damagefilter, and kv_shadow because I don't know whether they should go directly in the article or in kv_breakableprop. —Maven (talk) 19:38, 5 Oct 2005 (PDT)

I've now made sure that this entity contains all its values, and only its values, at least at the time of writing. --Andreasen 06:34, 12 Mar 2006 (PST)


I'm trying to use the ravenholm door as an actual door (the animated one dog picks up for you when fleeing black mesa). now the issue seems to be that its collision hull does not properly update when as a prop_dynamic parented to anything and that object moves. it leaves an invisble collision hull. So okay, it has collision issue you make the door a rough collision hull and shape it to the door and set the prop to non solid. No go, apprently whatever collision issue the original model is having still creates collision hulls that error out when set to non solid. Anyone got any ideas for a fix? While i could work around it by creating a static version I would prefer to avoid decompiling a model and reincluding it as it gets into sticky legal territory I don't wannna enter. So before I go create a facimilie that recycles the skin does anybody know how to fix whats actually wrong? --Angry Beaver 15:24, 24 Dec 2006 (PST)

I couldn't follow your problem—ts2do 20:39, 24 Dec 2006 (PST)
He means that whenever he moves the ravendoor in any way, it leaves behind the collision hull, no matter what. Even if he set the prop to non-solid. --Darthkillyou 13:24, 27 Oct 2007 (PDT)

Inputs mention that ClearParent allows "leaving it free to move independently", however it renders the entity immobile. (as description says this entity can not move on it's own) I tried to correct it, but the page uses "studiomodel" include or template. Subtle (but important) differences between entity types are not included in the template, thus making the article misleading. --Flatline 00:11, 22 Jan 2008 (PST)

(L4D2) Is there an input to put render mode back to normal at runtime? The model needs to be transparent but still glow, so disabling it also hides the glow. Render mode: none does this, but I can't set it back to render again. Thanks. --StephenB 06:04, 9 November 2011 (PST)

Currently using a workaround: two props with different render mode settings. --StephenB 23:22, 9 November 2011 (PST)