func_button also has the inputs PressIn and PressOut, however these do not work whatsoever.
Just a quick side note - for a sound value N, the corresponding game sound is Buttons.sndN --quanta 21:20, 30 June 2010 (UTC)
Is there a way to make a button non solid for triggering something on +use? --Beasty Billy 06:35, 17 January 2011 (UTC)
I'm trying to make damage filters work for button in Team Fortress 2. Namely, I have a small cluster of buttons, and I don't want them to be tripped accidentally by explosions. However, after experimenting with damage filters I've noticed that buttons act strangely with filters attached. If I set the filter to allow, it doesn't allow any weapon to trip the button. OTOH, if I set it to disallow, then any weapon can trip it. Is there something I'm missing, or it is possibly the idea that the damage filter has to be a complete match, not just matching a specific bit? —WhosAsking 07:33, 30 November 2011 (PST)
"Disable Receiving Shadows" not quite working.
I made a map where a portion of the floor is a button. On that button are enteties that cast shadows, but even though "Disable Receiving Shadows" is set to "NO" those entities can not cast shadows on that button.
I'm not sure if this is intentional to disable entity shadows, or if it's a bug. This info might be added to the page, i'm not sure. Here's a screenshot showing this problem
--MrFunreal (talk) 17:57, 26 December 2017 (UTC)