Talk:Door creation

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It's nice seeing you improve you're language-usage, but although it's pretty good, it's still not what the wiki-standards are looking for. And you're using way to much long phrases and you're not making yourself clear by that. Also, you should consider talking about the properties of certain entities... --CrabbyData 10:47, 23 Jun 2006 (PDT)

okay. umm... could you help me please? Game4ever 10:52, 23 Jun 2006 (PDT)
That's something for Ts2do, since he's God himself @ this wiki :P He also altered my tut, but that was a little more advanced and cleaner than this one, and also had a little more complicated subject--CrabbyData 10:56, 23 Jun 2006 (PDT)
I was always taught at school to write instructions at someone, not without a target like in third person. And its hard to break that habit. But thats still no excuse. Game4ever 11:00, 23 Jun 2006 (PDT)
You are right and CrabbyData is wrong here. The "point of view" style is about not saying "I have ...", "I am ...", "I will ...". There's nothing wrong with saying "you are ...", "you can ...", etc. --Giles 11:22, 23 Jun 2006 (PDT)
You can disagree with me on this, but I seriously think this tut needs a cleaning up and some pictures/images to make it more clear. This is like reading text on toiletpaper, that just goes on, and on, and on, and on... etc. --CrabbyData 11:36, 23 Jun 2006 (PDT)
Sure, I agree with you, this tutorial needs "cleaning up". But, as I've discussed with Jupix elsewhere before, I stand by the principle that if you are going to take the time to put the cleanup tag on an article, you should take the time to also provide pointers to the article's author, especially when they ask for those pointers. At the very least, point him in the direction of the existing tutorials, so he can compare his to others and figure it out for himself. --Giles 11:43, 23 Jun 2006 (PDT)

FINISHED! At last! I hope I can add some pictures soon though. Game4ever 03:31, 24 Jun 2006 (PDT)

Have added some pictures now. Game4ever 09:45, 29 Jun 2006 (PDT)

Before you say anything

I noticed Ts2do removed your thanks tag Game4Ever. Now just before you ask this isn't because he's being mean. But this is a form of encyclopedia. A text with the primary goal to inform. Part of that means, that tutorials and such are never done by one person and should never be treated as such. So don't sign them, dont make it obvious somebody wrote it. Just put the information there and let the user just read that. Talk pages on the other hand, have at. They're no longer the encyclopedia, just developer chat and you can pimp the fact you wrote it happily in there.

Just figured I'd make sure you know whats going on :) Angry Beaver 05:43, 5 Jul 2006 (PDT)

No problem. ill put my thanks page in hereGame4ever 09:57, 5 Jul 2006 (PDT)
Just so you know, AngryBeaver, (lol) I edited your post to make it more understandable. I read it and I understood it, but I thought that maybe others may not understand because of some of the spelling mistakes/typos that were in there. No offence, mate. Game4ever 10:01, 5 Jul 2006 (PDT)
No worries, when I write, I write well. but when I type, hell knows if I can read it once I'm done. Typos are the bane of my exsistance. Angry Beaver 10:48, 5 Jul 2006 (PDT)

thanks

thanks are due to:
CrabbyData for some of the info used in here,
giles for sticking up for me
ts2do for some of the editing
and Angry Beaver for some explaining!
thanks, you lot!

Added Double Doors

Just letting everyone know that I recently added the bit about double doors. I forgot to put that in the summary, so I figured I'd mention it here. If there's any issues with the submission, let me know or just correct it yourself. Thanks. - DrKilljoy

I've never had any problems with the OnClose output before, i'll check this out later today when i have time. Solokiller 07:17, 24 April 2010 (UTC)
Okay, using the OnClose output for this freezes the game, so you should use the "slave name" key in the door entity instead. Solokiller 11:02, 25 April 2010 (UTC)
Ah, but "Slave Name" is only an option for prop doors. My tutorial was written for func_door's. - DrKilljoy 16:22, 26 May 2010 (UTC)
Well, i suspect that the code for closing doors doesn't checks the activator of the trigger chain, so if door1 closes door2, then door2's onClose output will attempt to close door1 again, which would go on forever if the program wasn't terminated after detecting the loop. i don't know if the source code for the doors is in the public mod source code, but it would still occur in vanilla Source games that don't fix this. Solokiller 17:15, 26 May 2010 (UTC)