Talk:Applying Textures

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Doesn't the article formatting look bad with the images on the right side and so much empty space in the body of the article? --wisemx 03:58, 16 Feb 2006 (PST)

Well yes, but the alternative is having the pictures underneath, which makes it so one doesn't know which picture belongs to which text. In this way the pictures go with the text. Ideally one could instead make the pictures smaller by uploading closeups on what is refered to, because often the pictures are entire screens when only one small text box is being refered to. Edit: ...or you could remove some pictures too, but as this article is for newbies I'd be careful about removing pictures. Who knows, they might need them. --Andreasen 05:55, 16 Feb 2006 (PST)
There are several VDC members who can whip it into shape. --wisemx 07:36, 16 Feb 2006 (PST)
I've made a few formatting changes. The big problem is that there are way too many images. We could easily consolidate them all into two or three if we really tried. --TomEdwards 08:17, 16 Feb 2006 (PST)
I've rewritten the whole thing to be more efficient. The images are still a sticking point though. --TomEdwards 09:31, 16 Feb 2006 (PST)
I went through and removed some images and merged the steps in the original. With Tom's left-hand layout change, it seems fine. --JeffLane 09:51, 16 Feb 2006 (PST)
So we just move the pictures from right to left? Seems pointless, but okay. Anyway that v2 draft Tom made looks compact - however perhaps too compact for a newbie. Where is a newbie judge when you need him? --Andreasen 18:03, 16 Feb 2006 (PST)
After having aligned another article to the left, I found that there are three faults with aligning the pictures to the left instead of the right:
  • First of all, based on normal reading flow, the text will refer to the pictures, so the reader will first see a picture that he doesn't understand, then read the text, and then go back to the picture.
  • Second of all point-based/number-based lists doesn't work if the text is aligned to the right of the picture. Very bad, as these articles should contain step-by-step lists.
  • Third of all the text will be unevenly aligned, which doesn't look to good.
...so I'm aligning the pictures of the still unformated chapters to the right by default, and if you want to change them after that then its your decision. --Andreasen 20:55, 16 Feb 2006 (PST)
I think it's more important to try and consolidate some of the paragraphs, to make the text blocks larger to match the weight of the images. Though not as drastic as Tom's draft, I agree that seems excessive. If you're finding it more effective to put the images on the right side, go right ahead. It worked with this article on the left, but I can see how it might not with others. --JeffLane 23:36, 16 Feb 2006 (PST)

Article depth

Someone asked how to apply a texture to a single side of a brush, and I was surprised to find that this tutorial doesn't cover, or even mention, the use of the Hammer Face Edit Dialog. (I don't have the time to add it myself.) --Andreasen 16:14, 19 Aug 2006 (PDT)

There seems to be some confusion about why this series of articles was created. We received lots of requests for a brain-dead simple guide to get started. It was not meant to be an exhaustive explanation of the entire topic described on each page, but a step-by-step guide for someone that has never used Hammer. As such, it can't possibly explain all of the options in depth, or a green user will get defocused and lost. It seems most important that they get to the conclusion of the tutorial as easily as possible, then move onto more advanced topics. A "See also" section at the bottom might be sufficient without being too distracting. Unfortunately, the obvious link to the level design category for continued reading was removed from the end of the tutorial for some unexplained reason. I'll add it back now. --JeffLane 22:34, 27 Aug 2006 (PDT)

No textures...?

Well, i'm almost sure this is the wrong place to post this, but i'm really confused and I can't figure out what's going on. I followed exactly the steps on this guide, but whenever i'm creating a level and do the Texture Step, the textures don't show up until i actually compile and go into the game. Even when I do that and reopen the file in Hammer, there's still no textures on the walls. But, in the actual game the textures are there. Is there some View option that hides or shows textures that i might've accidently hit? Smellycheese 20:04, 21 Jul 2008 (PDT)

Yes your view is messed up in Hammer. In the top-left of the top-left viewpoint click 3d-flat and select 3d-textured. --MongoTheMad 16:00, 31 July 2009 (UTC)

Single Side...

Hello I need some HELP!!! How do I apply texture to a single side of an object? PLS PLS PLS! --Cowabunga 16:47, 24 July 2009 (UTC)

Open the texture application window, then click on the face. Only the face you click on will be selected. --TomEdwards 16:53, 24 July 2009 (UTC)