ExoJump
(Redirected from Sv jump impulse exojump multiplier)
		
		
		
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		ExoJump is a device in 
 Counter-Strike: Global Offensive that an owning player can jump higher and further with.
Officially, the ExoJump is only available in 
 Danger Zone and rarely in 
 Guardian.
exojump is a cheat console command which toggles whether the executing player has an ExoJump or not.
Properties
- There are two slightly different jumping techniques that can be distinguished especially by the emitted sound. We assume that +jump and +duck are bound to Space and Ctrl, respectively.
- Pressing and holding Space will make the player jump at a variable height, depending on how long the key was held. The volume of the emitted sound also depends on that. The smallest height is by default a bit more than jumping with no ExoJump.
 - Pressing and holding Space during the player's (un)crouching transition (pressing or releasing Crtl; known as crouch jumping) does the same with a slightly lower maximum height but increases the player's velocity by about 130 u/s by default. The volume of the emitted sound is always the highest. This technique along with its different sound can be disabled with 
sv_exojump_jumpbonus_forward 0. 
 
Note:Jumping completely silently with an ExoJump is impossible.
Note:For default jumping height values, see CS:GO Mapper's Reference.
- Players wearing an ExoJump have a default fall damage reduction of 60 %, controlled with 
sv_falldamage_exojump_multiplier 0.4. - Players wearing an ExoJump have an icon in the bottom left of their UI.
 - Although 
exojumpis not an entity, one can do sv_guardian_extra_equipment_ct exojump. 
Related Console Variables
| ConVar | Default Value | Description | 
|---|---|---|
exojump
 | 
ConCommand | Equips or removes ExoJump from the executing player. | 
sv_exojump_jumpbonus_forward
 | 
0.4 | ExoJump forwards velocity bonus when duck jumping. Set to 0 to indirectly disable the crouch jumping technique and its sound.
 Negative values are not intended and don't work entirely as to assume. When jumping while moving +forward, the player is forced towards their rear right (a yaw offset of 225 or -135 from their eye direction).  | 
sv_exojump_jumpbonus_up
 | 
0.58 | ExoJump upwards bonus when holding the jump button. | 
sv_exostaminajumpcost
 | 
0.040 | Stamina penalty for jumping with ExoJump. | 
sv_exostaminalandcost
 | 
0.015 | Stamina penalty for landing with ExoJump. | 
sv_falldamage_exojump_multiplier
 | 
0.4 | ExoJump fall damage multiplier. | 
sv_jump_impulse_exojump_multiplier
 | 
1.05 | ExoJump impulse multiplier. |