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  • 下面,我们要把{{L|entities|实体}}插入到地图中。 用{{L|Entity Tool|实体工具}}来放置实体[[File:Mt-entities.png]]。在左侧的图标栏中选择此工具。
    3 KB (165 words) - 03:59, 12 July 2024

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  • {{LanguageBar|title = Point viewcontrol multiplayer}} {{this is a|point entity|name=point_viewcontrol_multiplayer|since=Left 4 Dead}} It is also av
    2 KB (129 words) - 04:19, 22 August 2024
  • [[File:env_credits.png|left]]{{this is a|point entity|name=env_credits}} 用于滚动{{L|credits|名单/介绍}}的实体� [[Category:GUI Entities]]
    917 bytes (78 words) - 07:55, 11 July 2024
  • {{this is a|point entity|suf=:zh-cn|name=info_player_start}}它指示玩家将生成的位置 {{fl:zh-cn|1|Master (Has priority if multiple <code>info_player_start</code> entities exist) {{!}} 主实体 (如果有多个 <kbd>info_player_start</kbd> 实体
    1 KB (170 words) - 04:17, 22 August 2024
  • {{this is a|point entity|name=env_weaponfire|series=Left 4 Dead}}该实体用于模仿求生� {{ACategory|Left 4 Dead 2 Entities}}
    2 KB (90 words) - 04:15, 22 August 2024
  • {{this is a|point entity|sprite=1|name=env_fade}} 根据颜色来渐变。 添加'''Duration' [[Category:GUI Entities]]
    2 KB (140 words) - 07:55, 11 July 2024
  • {{this is a|point entity|name=env_beam}}在两个{{L|entity|实体}}间产生一道能量光� 起始点和结束点(start/end points)可以是任意实体。除了{{L|internal entities|内部实体}}或者其他会自动移除自己的实体。比如{{ent|info
    4 KB (243 words) - 13:49, 3 September 2024
  • [[File:color_correction.png|left]]{{this is a|point entity|name=color_correction}}它可以载入{{L|color correction|调色}} ...on</code>实体。It is recommended that the other <code>color_correction</code> entities be triggered with <code>fog_volume</code> with an override of the master(
    3 KB (268 words) - 10:47, 23 September 2024
  • {{Navbar|Adding Point Entities|Your First Map|Adding Prop Models}}
    3 KB (139 words) - 03:58, 12 July 2024
  • ...''Point Entities''' are [[entity|entities]] created at a specific position point on the [[coordinates|grid]]. Some require a model to be selected for them i |de='''Point Entities''' ''(Punkt-Objekte)'' werden an genau einer Stelle des [[coordinates|Koord
    4 KB (178 words) - 08:51, 12 July 2024
  • 另见{{L|List of base entities|基础实体列表}} '''point'''
    3 KB (347 words) - 18:20, 5 June 2025
  • {{Navbar|Creating a Room|Your First Map|Adding Point Entities}}
    4 KB (200 words) - 06:01, 12 July 2024
  • {{back|List of entities}} ...rea|intn=maxoccludeearea|float|[Used on PC] Prevents occlusion testing for entities that take up more than X% of the screen.}}
    5 KB (626 words) - 01:25, 24 March 2025
  • **In the initial spawning point of the No Mercy campaign, the Sound Emitter invokes an event called <code>E ...the atmosphere (such as a room fully clear of common infected), textures, entities, etc.
    9 KB (1,278 words) - 04:18, 22 August 2024
  • {{LanguageBar|List of HL2 entities|半条命2实体列表}} 见{{L|List of base entities|基础实体列表}}
    12 KB (1,621 words) - 06:42, 2 July 2025
  • '''point''' '''point'''
    28 KB (2,929 words) - 12:06, 2 August 2024
  • ...because Worldcraft neglected to save the fractional portion of a floating point value: 1.5 would be saved as 1, for example, and 0.5 as 0. Oops! *Added 'map info' function to display the number of solids, entities and faces in the map.
    43 KB (6,617 words) - 20:45, 7 September 2024
  • ...o players touching it. This game mode features numerous unique weapons and entities.
    19 KB (2,606 words) - 04:39, 28 June 2025
  • ...Change this entity to attach to a specific attachment point on its parent. Entities must be parented before being sent this input. The parameter passed in shou ...hange this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in shou
    351 KB (45,466 words) - 03:08, 21 March 2025
  • ''全局访问变量:'' <code>Entities</code> | Attaches the control point to an entity.
    142 KB (11,399 words) - 07:21, 20 May 2025