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  • ...adverse side effects including node graph glitches and losing static_prop shadow data. [https://steamcommunity.com/app/211/discussions/0/846959998155287479/ ...uire built cubemaps to look correct. Without them, they may end up looking super shiny and even glowing. Building cubemaps with such broken models will buil
    14 KB (2,251 words) - 11:50, 20 July 2020
  • * '''2390 [[Heretic|Heretic: Shadow of the Serpent Riders]]''' * '''4500 [[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'''
    25 KB (3,156 words) - 00:23, 29 August 2019
  • ...characters, all the ones you know and love as well as some others from the Super Mario World. * Level designers: KillerMapper, General Guy, Dragon, Shadow-Will
    2 KB (253 words) - 12:23, 26 November 2015
  • ...sources other than [[light_environment]], or institute 'fallback' diffuse shadow directly under object if not directly lit from sky light. This would requir ...with strong directional daylight in outdoor areas could use straight down shadow controllers in indoor areas to reduce the jarring appearance of indoor shad
    19 KB (3,048 words) - 10:16, 14 February 2019
  • @SolidClass base(Targetname, RenderFields, Global, Shadow) = func_wall : @PointClass base(BaseNPC, RenderFields, Shadow) studio() = monster_generic : "Generic Script NPC"
    87 KB (11,011 words) - 23:49, 26 April 2020
  • ...eukemia. Alex is not, unlike the protagonists in most games, an invincible super-soldier. But you wouldn't call him normal either, because there is somethin ...on of the [[Source Engine]], so that means you'll see HDR and the enhanced shadow system (as seen in [http://developer.valvesoftware.com/wiki/Half-Life_2:_Ep
    1 KB (214 words) - 02:48, 31 August 2011
  • ...one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info ...: 0 : , "cl" : If 0, other views are displayed (portal, shadow, reflection, ...). Note that shadows are disabled on game consoles. Set to
    358 KB (32,066 words) - 17:43, 26 August 2018
  • {{MatProxyCell|title=Shadow|desc=Only used by [[Shadow (shader)|Shadow]]. No known parameters. This sets lots of material parameters to render pro {{MatProxyCell|title=ShadowModel|desc=Only used by [[Shadow (shader)|ShadowModel]]. No known parameters. This sets lots of material par
    27 KB (3,821 words) - 03:50, 19 July 2020
  • '''DS''' (aka Dark Shadow) [Mapper, Concept Artist, Writer] ...ame, but these will be taken out on a different way. After all, your not a super cat and you can't carry weapons!''</blockquote>
    12 KB (2,046 words) - 09:21, 26 March 2012
  • "A volumetric trigger that bestows super armor to the player" @PointClass base(BaseNPC, RenderFields, Shadow) studio() = monster_generic : "Generic Script NPC"
    133 KB (16,678 words) - 22:17, 31 May 2019
  • ...one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info ...: 1 : , "cheat" : Use the ported version of physics shadow controller?
    528 KB (51,784 words) - 04:34, 29 September 2020
  • ...he bot is to fight and what his skill level is. [0-7] (0 = super easy, 7 = super human)." @PointClass base(BaseNPC, Parentname, RenderFields, Shadow) studio() = generic_actor : "Generic Actor NPC"
    48 KB (6,225 words) - 22:34, 14 October 2020
  • * '''2390 [[Heretic|Heretic: Shadow of the Serpent Riders]]''' * '''4500 [[S.T.A.L.K.E.R.: Shadow of Chernobyl]]'''
    23 KB (2,791 words) - 11:56, 10 August 2013
  • ...one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info ...red : 0 : , "cheat" : Toggle deferred shadow rendering
    459 KB (44,672 words) - 15:22, 21 August 2011
  • input DisableShadow(void) : "Turn shadow off." input EnableShadow(void) : "Turn shadow on."
    296 KB (40,045 words) - 16:37, 10 June 2012
  • "A volumetric trigger that bestows super armor to the player" "A volumetric trigger that bestows super armor to the player"
    148 KB (18,989 words) - 14:04, 8 July 2018
  • ...: 0 : , "cl", "launcher" : Disable updating of projected shadow textures from UpdateLight ...one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
    354 KB (32,503 words) - 15:12, 9 April 2016
  • ...one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info ...: 1 : , "cheat" : Use the ported version of physics shadow controller?
    421 KB (39,775 words) - 03:40, 13 April 2020
  • | Set shadow angles | some shadow stuff
    248 KB (36,685 words) - 03:46, 12 May 2020
  • ...on. Having said that, it ''is'' possible to 'bake' surface features from a super-detailed, non-polygonal model to a simpler, polygon-based one using a [[Ste ...the shape of the original chair, I didn't need to bake a normal map from a super-detailed version of the chair. The normal map is used here solely to add so
    31 KB (5,093 words) - 20:21, 23 January 2018

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