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  • [[Category:Entities by game]]{{SoHL topicon}} ...s a complete list of all entities found in [[Spirit of Half-Life|Spirit of Half-Life 1.9]]
    14 KB (1,983 words) - 11:02, 2 March 2024

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  • ...ffering a range of new features and capabilities not found in the original Half-Life by {{valve|4}}. ...s implementation of the Aurora particle system, which enables the creation of various effects like rain, snow, fog, and clouds using multiple sprites as
    2 KB (327 words) - 07:32, 22 February 2025
  • [[Category:Entities by game]]{{SoHL topicon}} ...s a complete list of all entities found in [[Spirit of Half-Life|Spirit of Half-Life 1.9]]
    14 KB (1,983 words) - 11:02, 2 March 2024
  • ...FGD that adds the additional entity {{code|game_player_equip}}, see [[Day of Defeat 4.1.fgd]]. {{codeblock|src=Day of Defeat.fgd|lang=fgd|<!--
    100 KB (11,612 words) - 01:49, 11 September 2024
  • For the last official FGD version (4.0), see [[Day of Defeat.fgd]]. {{codeblock|src=Day of Defeat 4.1.fgd|lang=fgd|<!--
    101 KB (11,674 words) - 01:47, 11 September 2024
  • From: Half-Life: Emergency SDK {{codeblock|src=Spirit - Emergency.fgd|lang=fgd|<nowiki>
    169 KB (21,470 words) - 10:03, 21 January 2024
  • // adding a tilde (~) at the start of the master's name. // entities manually. To trigger an entity named "mydoor", you can simply
    178 KB (22,473 words) - 00:18, 31 July 2023
  • // adding a tilde (~) at the start of the master's name. // entities manually. To trigger an entity named "mydoor", you can simply
    180 KB (22,715 words) - 00:18, 31 July 2023
  • // adding a tilde (~) at the start of the master's name. // entities manually. To trigger an entity named "mydoor", you can simply
    180 KB (22,720 words) - 12:59, 29 July 2023
  • // adding a tilde (~) at the start of the master's name. // entities manually. To trigger an entity named "mydoor", you can simply
    181 KB (22,762 words) - 09:33, 20 February 2024
  • FGD for [[Spirit of Half-Life]] // Spirit of Half-Life v1.8 FGD
    193 KB (24,192 words) - 11:26, 8 January 2024
  • // adding a tilde (~) at the start of the master's name. // entities manually. To trigger an entity named "mydoor", you can simply
    186 KB (23,286 words) - 01:51, 26 August 2023
  • // Spirit game definition file (.fgd) // for Worldcraft 3.3 and above, and Half-Life 1.1.0.8 and above
    175 KB (21,667 words) - 19:11, 10 June 2025
  • ...h {{cs|4|nt=0}} and {{cscz|4}} (does not have any Condition Zero-exclusive entities). // For Worldcraft 3.3, Hammer 3.4 - 3.5beta4, Half-Life 1.0.0.9 plus cs 1.6
    99 KB (11,821 words) - 05:24, 11 September 2024
  • From: Half-Life Field Intensity // Half-Life game definition file (.fgd)
    181 KB (19,111 words) - 22:27, 14 March 2024
  • {{codeblock|src=cry_of_fear.fgd|lang=fgd|<nowiki>// Spirit of Half-Life v1.5 FGD // For WorldCraft 3.5+ and Half-Life 1.1.0.8+
    161 KB (17,137 words) - 01:43, 11 September 2024