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- #REDIRECT [[Ru/Building Mods with Valve Technology]]52 bytes (7 words) - 12:11, 10 July 2024
- 989 bytes (87 words) - 04:06, 22 August 2024
- 6 KB (74 words) - 08:16, 27 May 2025
Page text matches
- #REDIRECT [[Ru/Building Mods with Valve Technology]]52 bytes (7 words) - 12:11, 10 July 2024
- {{ulf|en=1|ru=1}}462 bytes (69 words) - 16:21, 6 August 2024
- ...''мод''') — изменение или создание контента, который может повлиять на [[w:ru:Геймплей|геймплей]], графику, окружающую � ...акже есть этот мод. Однако, так как существует официальный мод {{cs|4|suf=:ru}}, разработка качественных и интересных м3 KB (88 words) - 08:25, 12 July 2024
- {{ModStatus:ru {{ACategory|Steamworks games}} {{ACategory|Multiplayer Mods}}3 KB (105 words) - 03:50, 22 August 2024
- |genre = {{w|icon=0|ru:First-person shooter|Шутер от первого лица}} |mode = {{w|icon=0|ru:Single-player video game|Однопользовательский}}5 KB (317 words) - 17:40, 16 September 2024
- ...n being included in [[Svencoop]] 5 SDK - to use these tools with Half-Life mods use the command line option "-subdivide 240" in the CSG portion of the tool ...mapper.by.ru/tutorials/t3zhlt.shtml "§ 3.2 Compilers ZHLT" at cs-mapper.by.ru]1 KB (160 words) - 06:01, 22 March 2025
- ...открыта для каждого, кто работает с движком {{MLx|ru|Source}} и его {{MLx|ru|SDK Installation|набором инструментов}}. ...обнее о создании модификаций для {{MLx|ru|Half-Life}} или о работе с {{MLx|ru|GoldSrc}}.9 KB (353 words) - 05:50, 18 May 2025
- === {{cs|4|suf=:ru}}, {{css|4|suf=:ru}} & {{cscz|4|suf=:ru}} === === {{csgo|4|suf=:ru}} ===16 KB (1,378 words) - 00:23, 23 August 2024
- <!-- {{ulf|en=1|ru=1|zh=1|title=File Hosting Sites}}</noinclude> --> ...wide variety of options that you can utilize to make your custom maps and mods available to the masses. You can upload them to sites dedicated to gaming,5 KB (694 words) - 21:19, 27 June 2025
- | type = mod <!-- games/mods/tools --> {{mod release:ru|appid=346330}}10 KB (319 words) - 05:16, 12 July 2024
- {{:Counter-Strike Sky List/ru}} See [[List of Skyboxes/Source Engine Mods and Third-Party Games|this subpage]].6 KB (451 words) - 16:35, 6 August 2024
- | {{src07|4}}/{{src09|4}}/{{srcmp|4}} games</br>{{srcsdk07|4}} mods</br> || {{Yes}} || Use {{src13sp}} version, install it on Source SDK 2013 { | {{src06|4}} games</br>{{srcsdk06|4}} mods || {{No}} ||11 KB (1,614 words) - 22:30, 11 June 2025
- ...едственно в общем VMF-файле карты''', так как при этом получается меньше [[Ru/BSP (Source)#Браши и брашсайды|BSP граней]] (хотя {{fix|For {{Game link|Source 2013}} mods, many of VBSP's issues can be fixed with code modifications. [https://githu11 KB (613 words) - 10:14, 31 May 2025
- ...as <code>mat_disablehwmorph 1</code>. Disables HW morphing for particular mods. ...amepadui''' || {{hl2}}{{hls}}{{portal}}{{ez2}} Enables the [[Gamepad UI in mods|alternate controller-friendly UI used on Steam Deck]], and since {{hl2}} 2045 KB (6,783 words) - 04:09, 1 September 2025
- ...rk, but I guess it'll only work inside hammer. By putting it into the game/mods own folder, it's 100% secure it works, and simpler to release the map. I used to think I understood the way the engine updates and how mods access new code, but the more I read, the less I do. Also, I am not a prog209 KB (34,960 words) - 03:00, 7 January 2024