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- ...mapper.by.ru/tutorials/t3zhlt.shtml "§ 3.2 Compilers ZHLT" at cs-mapper.by.ru] [[Category:GoldSrc Glossary]]1 KB (160 words) - 06:01, 22 March 2025
- ...opicon}}{{back|Category:GoldSrc_Level_Design|GoldSrc (Half-Life SDK) Level Design}} {{translate|This is a DeepL translation of [[Glass creation (GoldSrc)/ru]] with some lingual cleanup. It is not completely formatted, and may have s2 KB (349 words) - 06:57, 12 July 2024
- {{LanguageBar|title = Перенос карт GoldSrc в Source}} {{back|ru/Porting GoldSrc content to Source|Портирование контента из Goldsource5 KB (107 words) - 19:51, 24 March 2025
- * GoldSrc on Steam no longer uses GCF archives. {{Back|Ricochet Level Creation/ru}}4 KB (219 words) - 10:41, 12 July 2024
- == Игры на движке GoldSrc == {{:Counter-Strike Sky List/ru}}6 KB (451 words) - 16:35, 6 August 2024
- *{{L|VGUI_Screen|vgui_screen|ru}} {{List of Entities|Valve|GoldSrc}}14 KB (1,641 words) - 00:17, 7 June 2025
- ...this page should be integrated with other articles, the [[:Category:Level Design FAQ|FAQ]], etc, preferably in a manner in which it shows up in a search. As ...ndex.php?doc=1070392493-12550200 VERC] (unfortunately this info is for the GoldSrc Engine, but give it a try...), otherwise you can take a look at the [http:/209 KB (34,960 words) - 03:00, 7 January 2024