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  • ...it is placed at, and attempt to shoot down missiles fired in its direction by the player, similar to the way the {{L|npc_combinegunship|Combine Gunship}} *{{KV BaseNPC-ru}}
    677 bytes (83 words) - 03:54, 22 August 2024
  • {{L4D level intro menu:ru}} ...nales. It's basically a room with a closed door and 3 info_survivor_rescue entities in it. The nav mesh can be marked with the RESCUE_CLOSET attribute, but thi
    3 KB (440 words) - 03:50, 22 August 2024
  • {{lang|Dynamic_assaults:ru}} ...is simply to attack natural enemies (like the player), setting up assault entities is often totally unnecessary. Here is how to set up an assault that relies
    3 KB (439 words) - 12:02, 21 May 2022
  • {{L4D level intro menu:ru}} ...have noticed that some of the brushes placed do not actually render in the game version of the level.
    4 KB (595 words) - 03:50, 22 August 2024
  • ...in any 2D View and press the <Enter> key. The selection box can be resized by dragging the selection handles before pressing <Enter>. The following image ...cts in any view window. Objects can likewise be removed from the selection by <Ctrl>+clicking them.
    5 KB (914 words) - 03:49, 22 August 2024
  • {{L4D level intro menu:ru}} Let's start by placing the camera.
    6 KB (911 words) - 03:50, 22 August 2024
  • ...й Half-Life: Alyx}}|{{L|Half-Life: Alyx Workshop Tools/Animgraph|Animgraph:ru}}}} ...yx Workshop Tools/ru]] [[Category:Half-Life: Alyx Workshop Tools/Animgraph/ru]]
    5 KB (928 words) - 07:27, 11 July 2024
  • ...й Half-Life: Alyx}}|{{L|Half-Life: Alyx Workshop Tools/Animgraph|Animgraph:ru}}}} ...yx Workshop Tools/ru]] [[Category:Half-Life: Alyx Workshop Tools/Animgraph/ru]]
    8 KB (1,378 words) - 07:27, 11 July 2024
  • {{todo|suf=:ru|Заменить категорией}} See {{L|List of base entities}}.
    15 KB (2,003 words) - 17:29, 12 July 2024
  • Slammin' Source Map Tools are created by '''Slartibarty'''. ...ntities are displayed accurately in Hammer, with detail objects inside the entities' volume not being drawn
    11 KB (1,614 words) - 22:30, 11 June 2025
  • ...'. Если вы еще не готовы, сделайте [[Dota_2_Workshop_Tools:ru/Level_Design:ru/Начало_работы|это]]. ...ом prefabs и некоторые точечные и сетчатые объекты(point entities and mesh entities).
    24 KB (2,162 words) - 18:01, 27 November 2022
  • {{L4D level intro menu:ru}} ...entity that will transition the players and the <code>prop_physics</code> entities inside it to the destination level (given in the '''New Map Name''' field).
    13 KB (2,192 words) - 03:50, 22 August 2024
  • ...otogrammetry scenes, game worlds, or anything else that can be represented by a [[3D Model|3D model]]. </p> {{td| Step by step instructions for creating a photogrammetry environment. }}
    16 KB (1,769 words) - 12:07, 6 September 2025
  • {{code class:ru|CBaseButton|buttons.cpp}} ...n in this table) in <code>hl2/scripts/game_sounds_world.txt</code> or your game's appropriate {{L|Soundscript}} file.}}}}
    10 KB (1,280 words) - 11:17, 21 April 2025
  • | type = game ...d (prior to Oct 10, 2023), which is non-functional on Mac systems, without Game Porting Toolkit (or other programs and workarounds). After Oct 10, 2023, us
    19 KB (2,623 words) - 05:29, 9 September 2025
  • {{cleanup:ru}} ...type of texture. Those that you see in the editor but you will not see in-game.
    23 KB (2,699 words) - 04:29, 12 July 2024
  • ...avior of the program in some way, such as launching the game and start the game with the specified map directly, or play a [[demo]] for example. ...prefix for [[console command]]s or [[cvar]]s that will get executed by the game as soon as it starts, and [[GoldSrc|all]] [[Source|Valve]] [[Source 2|engin
    45 KB (6,783 words) - 04:09, 1 September 2025
  • ...www.youtube.com/watch?v=2nthy9U0HFI Left 4 Dead Mapping Tutorial 24 - Glow Entities] ...l-design/source-choreography-a-in-game-cinematics Source Choreography & In-game Cinematics]
    42 KB (5,496 words) - 01:26, 17 April 2025
  • ...ns or sounds being missing, but sounds play anyway and it doesn't stop the game immediately. I created the mod based on HL2MP but the map shows slightly di * Point D & E are in a separate group so that the game ends when points A, B, C are captured
    209 KB (34,960 words) - 03:00, 7 January 2024
  • ...here might be some wonky stuff, mistakes or non-complete information about entities. There are still keys that are not fully understood and might not be unders * There are fixes provided in the FGD for the most common bugs in the game.
    286 KB (40,663 words) - 01:39, 11 September 2024