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  • ...move, bot_chat, bot_bot_balance and bot_team_balance cvars may not be 100% operational >> Known issues - botdontmove and bot_team_balance cvars not operational and experimenting with bot_job_think.cpp
    5 KB (799 words) - 10:02, 21 January 2024
  • *Player Models always appear to be looking down. --[[User:Operational|Operational]]
    16 KB (2,253 words) - 10:02, 1 November 2024
  • Your dynamic fizzler is now operational! You can also change the trigger, for example a {{ent|prop_button}}, a {{en
    10 KB (1,555 words) - 14:44, 19 May 2025
  • ...emap is still being built in {{src13}} and therefore this feature is still operational given that the code has been implemented!}}
    17 KB (1,705 words) - 07:49, 12 July 2024
  • ...ayed on map entry, but to make sure the entity logic we add later is fully operational, check the ''Start Disabled'' flag further down in the properties.
    12 KB (2,004 words) - 12:28, 5 September 2019
  • ...of a [[cubemap]] is still built in {{src13|4.1}}, so this feature is still operational.
    19 KB (2,453 words) - 07:20, 20 May 2025
  • ...|| survivor || "sv", "launcher" || ** Adjust the operational level/intelligence of the survivor bot?
    548 KB (56,363 words) - 15:58, 27 June 2025