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- ...move, bot_chat, bot_bot_balance and bot_team_balance cvars may not be 100% operational >> Known issues - botdontmove and bot_team_balance cvars not operational and experimenting with bot_job_think.cpp5 KB (799 words) - 10:02, 21 January 2024
- *Player Models always appear to be looking down. --[[User:Operational|Operational]]16 KB (2,253 words) - 10:02, 1 November 2024
- Your dynamic fizzler is now operational! You can also change the trigger, for example a {{ent|prop_button}}, a {{en10 KB (1,555 words) - 14:44, 19 May 2025
- ...emap is still being built in {{src13}} and therefore this feature is still operational given that the code has been implemented!}}17 KB (1,705 words) - 07:49, 12 July 2024
- ...ayed on map entry, but to make sure the entity logic we add later is fully operational, check the ''Start Disabled'' flag further down in the properties.12 KB (2,004 words) - 12:28, 5 September 2019
- ...of a [[cubemap]] is still built in {{src13|4.1}}, so this feature is still operational.19 KB (2,453 words) - 07:20, 20 May 2025
- ...|| survivor || "sv", "launcher" || ** Adjust the operational level/intelligence of the survivor bot?548 KB (56,363 words) - 15:58, 27 June 2025