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- {{this is a|point entity|name=env_fog_controller}} ...nt|player}}(玩家)实体发送输入<code>SetFogController</code>来修改每个客户端的雾气效果,最好是通过{{ent:zh-cn|!activator}}!}}7 KB (516 words) - 05:27, 12 July 2024
- {{this is a|point entity|name=env_laser}}在自身和给定目标上产生镭射激光束。 请与1 KB (98 words) - 06:56, 11 July 2024
- |en='''Point Entities''' are [[entity|entities]] created at a specific position point on the [[coordinates|grid]] [[Brush entity]] - the other type of entity, that consists of a set of [[brush|brushes]].4 KB (178 words) - 07:51, 12 July 2024
- {{this is a|point entity|name=env_microphone|sprite=1}} 就是麦克风。在"扬声器模式"下,3 KB (199 words) - 13:03, 21 April 2025
- * 上文可见梯子模型前真正给予玩家攀爬能力的不可见{{L|Entity|实体}}或有特殊纹理的{{L|Brush|固体}} (也就是游戏中真正 也就是说,玩家所爬之物并非可见的梯子模型,而是真正提供攀爬功能的不可见{{L|Entity|实体}}或{{L|Brush|固体}}。若要创建一个可见的梯子模型(�15 KB (1,787 words) - 04:40, 15 November 2025
- '''entity - 实体'''12 KB (1,621 words) - 05:42, 2 July 2025
- | <code>Vector CalcClosestPointOnEntityOBB(handle ''entity'', Vector ''position'') </code> | <code>void Say(handle entity, string message, bool teamOnly) </code>142 KB (11,399 words) - 06:21, 20 May 2025
- {{note|suf=:zh-cn|本页面只翻译键值相关内容。<br>与求生之路不相关的内� {{note|suf=:zh-cn|本翻译不保证100%准确。}}351 KB (45,466 words) - 02:08, 21 March 2025