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  • = Bringing your Destination into SteamVR Home = [[File:Steamvr workshop banner.png|SteamVR Workshop Tools]]
    4 KB (663 words) - 10:13, 21 January 2024
  • ...f the articles this this wiki document the original Source versions of the entities. ...nt entities]]''' work the same way as in Source but with new features. The entities now contain full transforms and can be moved, rotated and scaled both with
    11 KB (1,677 words) - 14:45, 31 May 2025
  • ...eginner's introduction to level design and the SteamVR Home tools, click [[SteamVR/Environments/Environment Tutorial: Hammer and Basic Lighting|here]]. }} Follow these instructions to setup the entities required to make a functional point value remapper:
    10 KB (1,616 words) - 07:17, 20 May 2025
  • {{lang|SteamVR/Environments/Introduction}} ...ould help all of you – in explaining the basic concepts behind the SteamVR Home engine and development tools.
    20 KB (3,293 words) - 02:19, 6 January 2024
  • See [[SteamVR/Environments/Turret_Tutorial| the turret tutorial]] for an example on how t ...re functions available for both emitting sounds from certain locations and entities, as well as emitting non-directional sounds either to one player or all.
    12 KB (1,868 words) - 02:11, 8 March 2025
  • ...ile it won't all be directly applicable the [[SteamVR/Environments|SteamVR Home Workshop Tools]] documentation on this Wiki may still have some useful info ** The Half-Life: Alyx Workshop Tools include [[SteamVR/Environments/Getting_Started|Hammer]] as the map editor.
    15 KB (2,535 words) - 00:34, 13 May 2025
  • ...d game developers curious about the specifics of making things for SteamVR Home. ...other, but each one stands on its own. There's more about the concept of [[SteamVR/Environments/Introduction#Addons.2C and the Content and Game Folders|addons
    42 KB (7,280 words) - 00:31, 7 January 2024
  • '''Tool textures''' are used, mostly by the entities they're named after, but sometimes by parts of the engine such visibility c {{ModernConfirm|Does not appear to function in SteamVR Home.}}{{cs2|also}}{{why}}}}
    47 KB (7,160 words) - 05:35, 17 September 2025
  • This is the [[VScript]] API for [[SteamVR/Environments|SteamVR Home]]. | [[SteamVR/Environments/Scripting/API/Global.CrossVectors|CrossVectors]]
    157 KB (18,808 words) - 07:16, 20 May 2025
  • ...X9 GPUs (support was dropped in 2021 with Dota 2 update, with only SteamVR Home still support DX9). {{tfbranch|1}} was the first {{source|name}} branch tha "ConVar.r_waterforcereflectentities" "1" // Water - Reflect all entities
    31 KB (4,735 words) - 20:06, 28 September 2025