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  • 次に挿入するエンティティを選びます。 {{LCategory|Entities|使用可能なエンティティのリスト}} は、Hammer ウィンド� ...イヤーのスポーン位置( 場所 )です。正式名称は若干異なります。( ゲームによって ) リストは、 {{LCategory|Player spawn entities}} を参照してください。
    5 KB (187 words) - 03:59, 12 July 2024
  • {{Navbar|Adding Point Entities|Your First Map|Adding Light}}
    4 KB (139 words) - 06:01, 12 July 2024
  • {{lang|List of entities}} {{ACategory|Level Design}}{{ACategory|Entities}}
    13 KB (1,568 words) - 03:34, 22 August 2024

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  • ..."margin:10px 0 10px;font-size:14px;">'''{{L|SDK Installation|Allalaadimine ja Paigaldamine}}&ensp;·&ensp;{{LCategory|Source SDK FAQ|Korduma Kippuvad Kü ...ter;border-radius:0 8px 0 0">Sinu Source projekti loomine, organiseerimine ja väljastamine</td>
    5 KB (661 words) - 13:11, 11 April 2025
  • * {{L|Brush|Brushes}} (abgesehen von denen, die von {{L|Brush entity|Entities}} verwendet werden) === verwandte Entities ===
    5 KB (747 words) - 01:23, 24 March 2025
  • ...r 3.5 only supports entity classnames with up to 32 characters. Therefore, entities matching monster_ct_* and monster_terrorist_* have been replaced with cz_ct // Converting brush entities into point entities:
    93 KB (10,074 words) - 01:38, 11 September 2024
  • // Converting brush entities into point entities: language(string) : "语言 (AM, SP, JA)"
    110 KB (9,962 words) - 01:46, 11 September 2024
  • ...here might be some wonky stuff, mistakes or non-complete information about entities. There are still keys that are not fully understood and might not be unders ...re using J.A.C.K, the help button has a lot of information on usage of the entities.
    286 KB (40,663 words) - 01:39, 11 September 2024
  • // define common classes and entities ...round/Key.mdl")= item_k_hitman_ji_key : "Ji Wen Ja's key.\n\nKey to Ji Wen Ja's secret stash." []
    324 KB (37,123 words) - 10:19, 21 January 2024