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  • ...e them via map script. The process of creating these is the same for both Insurgency and Day of Infamy. This article will assume you already have knowledge map ...World Model</code> keyvalue to a model that represents the team this spawn point is for or set it to <code>models/editor/playerstart.mdl</code> (note that t
    4 KB (661 words) - 18:18, 22 December 2020
  • [[File:Point template.png|frameless|link=]][[File:Point template classic.png|frameless|link=]]{{this is a|点实体|name=point_temp {{bug|hidetested=1|{{insurgency}}{{doi}} 此实体存在问题,通常会导致游戏崩溃。如果在{{insurgency}}中将游戏模式设为训练,则可正常运作。}}
    5 KB (274 words) - 01:17, 30 June 2025
  • ...less|link=]][[File:Point template classic.png|frameless|link=]]{{this is a|point entity|name=point_template}} ...nd multiple times. When activated (<tt>ForceSpawn</tt>), it will spawn the entities in the template at the same positions, relative to itself, that they had wh
    6 KB (927 words) - 21:16, 28 May 2025
  • {{this is a|point entity|name=point_camera}} {{note|This entity is missing from {{csgo}}{{insurgency}}{{l4d2}}{{css}} FGDs. {{l4d2}} uses [[point_viewcontrol_survivor]] for eac
    2 KB (396 words) - 11:12, 21 April 2025
  • From: <code>\common\insurgency2\bin\insurgency.fgd</code> // Insurgency game definition file (.fgd)
    22 KB (2,405 words) - 10:05, 21 January 2024
  • * In {{insurgency}}, shadows will be very faint if the map hasn't been compiled with [[HDR]]. * In {{insurgency}}, [[Naming Lights|Lightstyles]] will break when this entity exists.|hidete
    12 KB (1,804 words) - 12:33, 10 September 2025
  • {{Bug|In {{insurgency}}{{doi}}, if "Batch displacement rendering" is checked in Hammer's general ...r attached to an entity, meaning you cannot set displacements as {{L|brush entities}}, such as {{L|func_breakable}}, {{L|func_detail}}, or {{L|func_brush}}. Do
    17 KB (2,653 words) - 17:09, 12 July 2024
  • * In {{insurgency}}{{doi}}, if "Batch displacement rendering" is checked in Hammer's general ...ver attached to an entity, meaning you cannot set displacements as [[brush entities]], such as [[func_breakable]], [[func_detail]], or [[func_brush]]. Doing so
    18 KB (2,789 words) - 06:19, 25 May 2025
  • *Added support for {{ent|func_instance_origin}}, set the in-editor origin point for instances (no keyvalues needed) ...ntities are displayed accurately in Hammer, with detail objects inside the entities' volume not being drawn
    11 KB (1,614 words) - 22:30, 11 June 2025
  • Outside {{p2|2}}, they are supported in: {{csgo}} {{dota2}} {{doi}} {{insurgency}} | Forces sound to be cached at a fixed point in memory. {{note|Only affects {{xbox|2.bold}}, which streams all audio reg
    18 KB (2,660 words) - 12:59, 8 May 2025
  • ...operties of all brush-based, model (prop) based, and non-visible (logical) entities in the map; and the BSP tree and visibility table used to locate the player | {{insurgency|4}} (commercial release)
    79 KB (12,045 words) - 17:20, 1 March 2025
  • ...operties of all brush-based, model (prop) based, and non-visible (logical) entities in the map; and the BSP tree and visibility table used to locate the player | {{insurgency|4}} (commercial release)
    85 KB (12,824 words) - 19:30, 13 September 2025
  • ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin." input DisableDraw(void) : "Add the EF_NODRAW flag to this entity. Some entities manage this on their own so be aware you can override that value."
    367 KB (50,074 words) - 08:49, 21 January 2024