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- ...s is a|brush entity|name=func_teamblocker|game=Day of Defeat: Source|game1=Insurgency|game2=Day of Infamy}} ...]] file, can have its team value changed with an input, and is [[Preserved entities|reset]] between rounds.2 KB (260 words) - 09:42, 5 May 2025
- ...e them via map script. The process of creating these is the same for both Insurgency and Day of Infamy. This article will assume you already have knowledge map ...a [[ins_spawnzone]] brush entity and one or more [[ins_spawnpoint]] point entities. [[ins_spawnpoint]]s must be placed at least 8 units away from surfaces ne4 KB (661 words) - 18:18, 22 December 2020
- Las '''disposiciones''' son {{L|brush|sólidos}} de cuatro lados que se han convertido en una malla de polígonos {{Bug|In {{insurgency}}{{doi}}, if "Batch displacement rendering" is checked in Hammer's general17 KB (2,653 words) - 17:09, 12 July 2024
- * In {{insurgency}}, shadows will be very faint if the map hasn't been compiled with [[HDR]]. * In {{insurgency}}, [[Naming Lights|Lightstyles]] will break when this entity exists.|hidete12 KB (1,804 words) - 12:33, 10 September 2025
- <onlyinclude>'''Displacements''' are quadrilateral (4-sided) [[brush]] surfaces that have been converted to a mesh of triangular polygons which * In {{insurgency}}{{doi}}, if "Batch displacement rendering" is checked in Hammer's general18 KB (2,789 words) - 06:19, 25 May 2025
- From: <code>\common\insurgency2\bin\insurgency.fgd</code> // Insurgency game definition file (.fgd)22 KB (2,405 words) - 10:05, 21 January 2024
- : Brush shaders can now emulate anisotropic specular reflections using new paramete : The engine now supports more entities, more models and more displacements.9 KB (1,271 words) - 06:06, 26 July 2025
- [[File:Ep2 jalopy.jpg|thumb|200px|Water [[#Reflection|reflecting]] entities in real-time in [[Episode Two]].]] ...rendering through their video options, so always place {{ent|env_cubemap}} entities throughout a map.19 KB (2,918 words) - 10:28, 27 August 2025
- ...ntities are displayed accurately in Hammer, with detail objects inside the entities' volume not being drawn *Improved brush precision11 KB (1,614 words) - 22:30, 11 June 2025
- ...operties of all brush-based, model (prop) based, and non-visible (logical) entities in the map; and the BSP tree and visibility table used to locate the player | {{insurgency|4}} (commercial release)79 KB (12,045 words) - 17:20, 1 March 2025
- ...operties of all brush-based, model (prop) based, and non-visible (logical) entities in the map; and the BSP tree and visibility table used to locate the player | {{insurgency|4}} (commercial release)85 KB (12,816 words) - 13:30, 2 September 2025
- input RemovePaint(void) : "Remove paint from the brush entity." ...(X Y Z)" : : "The position of this entity's center in the world. Rotating entities typically rotate around their origin."367 KB (50,074 words) - 08:49, 21 January 2024