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- {{lang|List of entities|title=List of Entities}}{{ACategory|Entities}}{{ACategory|Level Design}}{{source topicon}} {{tabs|List of entities|source=1|source2=1|main = source}}12 KB (1,714 words) - 09:50, 15 September 2024
- * {{L|List of Unique Entities in Valve Source Games|Popis jedinstvenih entiteta u Valve Source igrama}} {{List of Entities|Valve|GoldSrc}}7 KB (938 words) - 11:56, 25 March 2025
- {{tabs|List of entities|source=1|source2=1|main = source}} {{ACategory|Entities}}{{ACategory|Level Design}}{{source2 topicon}}6 KB (799 words) - 09:55, 15 September 2024
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- #REDIRECT [[Category:Hr/Internal entities]]43 bytes (5 words) - 15:08, 23 April 2025
- HRESULT hr; hr = pD3DDevice->CreateTexture(newWidth, newHeight, 1, 0, transparency_mode ?39 KB (5,112 words) - 17:24, 18 July 2025
- HRESULT hr; hr = pD3DDevice->CreateTexture(newWidth, newHeight, 1, 0, transparency_mode ?41 KB (4,762 words) - 16:41, 10 July 2024
- ...part things is losing unique details and properties that emerge, like when entities start connecting to each other. ...lly when working alone or with a small team. The number of [[func_detail]] entities in a single map alone may suggest that a large amount of time is invested i117 KB (11,764 words) - 13:39, 16 September 2024