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- ''Return ''float'' value for the amount of time left on cooldown for this hero's buyback.''380 bytes (50 words) - 09:23, 21 January 2024
- ''' void SetHeroSelectionTime(float ''time'') ''' ''Sets the amount of time players have to pick their hero.''440 bytes (54 words) - 09:04, 21 January 2024
- ''' void SetPreGameTime(float ''time'') ''' ''Sets the amount of time players have between picking their hero and game start.''457 bytes (57 words) - 09:05, 21 January 2024
- ...On the Rahmos side, one player controls a Rahmos General who is in charge of creating infantry units and tanks to counter the Resistance. The General c ...greatly decreased if the General is in the area. This new and unique type of gameplay creates a cat-and-mouse atmosphere as the Resistance hurries to fi4 KB (633 words) - 01:48, 1 May 2025
- The root of any custom game [[Dota 2 Workshop Tools/Panorama|Panorama UI]] is the Custo ...he Valve-authored multi-team version. Your manifest can contain any number of CustomUIElement entries, and refer to Valve-authored XMLs or your own custo6 KB (944 words) - 01:29, 23 March 2024
- ...with an event name and a function, the game will call that function every time the event happens. Every time a player levels up, we show a message to all players:9 KB (1,341 words) - 18:30, 27 November 2022
- ...to allow units to move around in a new map. This should be generated every time there are changes to the map that would change navigation data. The navigat ..." of "dota.nav.walkable 1" to allow the navigation mesh to generate on top of it.5 KB (789 words) - 12:30, 13 February 2023
- Add the following to the top of the script; ...that the unit spawning is a hero, and then resets the stored value on the hero so that the timer we'll be creating knows to reapply the modifiers.9 KB (1,005 words) - 18:43, 15 May 2020
- An partial list of panel that can be used in Panorama UIs. HTML labels support a number of inline tags. Supported attributes include:6 KB (964 words) - 07:23, 11 July 2024
- An partial list of panel that can be used in Panorama UIs. HTML labels support a number of inline tags. Supported attributes include:7 KB (991 words) - 03:02, 16 December 2022
- ...phase that custom games enter after all players have connected, but before hero selection occurs. It is intended to be a convenient place to implement team ...Typically it is simply called in the <code>InitGameMode()</code> function of the addon to set the initial value:14 KB (1,929 words) - 18:34, 15 May 2020
- ...s can control the events that happen in game modes, game rules, abilities, hero interactions, neutrals , AI, and many more. ...e of the basic concepts. Additional resources are available at the bottom of the page for new users.4 KB (514 words) - 01:47, 20 March 2024
- ...one of the main survivors of the Resonance Cascade that causes the events of the series to unfold. ...rol of him and allowing the player to project themselves onto him. Instead of the storyline being told through cutscenes, it is instead told through the4 KB (580 words) - 19:11, 20 March 2025
- * Time() - raw time since the server started. This continues even when the game is paused * GetGameTime() - similar to Time, but freezes if the game is paused15 KB (1,510 words) - 23:37, 6 March 2025
- ...possible to have multiple think functions running on an entity at the same time, but this does require the think functions to be named so as not to overlap : The name of the think slot. Use this if you want to register multiple thinkers on the s5 KB (685 words) - 09:24, 25 November 2022
- ...= [[WP:Battle royale game|Battle royale]], [[WP:Hero shooter|First-person hero shooter]] ...supported|4}}</br><small>This game is unsupported on Steam Deck due to use of an unsupported anti-cheat</small>7 KB (1,073 words) - 08:47, 25 June 2025
- * Copy the content of the template and paste in your ''npc_units_custom.txt''. *You now have a fu "BaseClass" "npc_dota_tower" // Class of entity of link to.7 KB (815 words) - 15:00, 31 January 2021
- ...s set to default in your options, but you can change the class type at any time. ...{Key|Enter}} to confirm the entity class change. Next scroll to the bottom of the entity's property fields and change its ''Shop Type'' to "Secret" using3 KB (508 words) - 06:26, 16 February 2025
- ''Yes, I suppose it was a bad idea. Put two of them in control of the same resources and they're going to start fighting over them eventually ...estroyed, but because these people are scientists, one decided to play the hero and save it. It's not like he reactivated it or anything--he basically just3 KB (431 words) - 08:27, 15 April 2024
- | previousgame = {{csgo|2|nt=1}} (by release date)<br>[[WP:Defense of the Ancients|DotA]] (by series) ...que abilities. Valve is collaborating with one of the primary contributors of the original ''DotA'' series.7 KB (1,039 words) - 08:37, 13 May 2025