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  • halflife/+0~WHITE 255 255 255 10 halflife/+0~GENERIC65 255 255 255 75
    2 KB (205 words) - 06:30, 28 July 2025
  • halflife/+0~GENERIC65 255 255 255 200 halflife/+0~GENERIC85 170 200 227 350
    4 KB (364 words) - 19:55, 5 August 2025
  • * [http://www.halflifedesign.net/ HalfLife Design] * [http://halflife-2.nl HalfLife-2.nl]
    2 KB (161 words) - 19:34, 27 June 2025
  • * [http://www.halflifedesign.net/ HalfLife Design] * [http://halflife-2.nl HalfLife-2.nl]
    2 KB (272 words) - 19:31, 27 June 2025
  • ..." "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\halflife-cs.fgd" "BSP" "c:\program files\steam\steamapps\<username>\sourcesdk\bin\halflife\bin\qbsp2.exe"
    15 KB (1,925 words) - 09:24, 18 June 2024
  • {{wad|VALVE\HALFLIFE}} {{wad|VALVE\HALFLIFE}}
    10 KB (1,576 words) - 08:45, 11 May 2025
  • * {{L|halflife-cs.fgd|官方FGD文件}}
    3 KB (203 words) - 21:25, 27 June 2025
  • ...map is not loaded, the file will be saved as "Snapshot####" (for BMP) or "HalfLife##" (for TGA).
    2 KB (343 words) - 10:35, 12 July 2024
  • Hit: hitbox 0, hitgroup 0, physics bone 0, solid 1, surface maps/c1a0/halflife/glass_med_-521_-303_-144, surfaceprop glass, contents 00000001
    2 KB (335 words) - 06:10, 12 May 2025
  • halflife/+0~LIGHT6A 150 5 5 300
    2 KB (181 words) - 05:37, 28 July 2025
  • * [[halflife-cs.fgd|Official Counter-Strike FGD]]
    3 KB (327 words) - 05:44, 12 July 2024
  • ...Select the file at <code>common\Half-Life SDK\Hammer Editor\fgd\half-life\halflife.[[fgd]]</code>. This file ''should'' exist there. If it doesn't, you can ma ...'WAD3 (Half-Life / TFC)''' and the '''Map Type''' option should now say '''HalfLife / TFC'''. These should be the only options listed for either.
    8 KB (1,397 words) - 11:38, 15 November 2024
  • ...ect the file at <code>common\Half-Life SDK\Hammer Editor\fgd\day of defeat\halflife-DOD2-expert.[[fgd]]</code>. This file ''should'' exist there. If it doesn't ...'WAD3 (Half-Life / TFC)''' and the '''Map Type''' option should now say '''HalfLife / TFC'''. These should be the only options listed for either.
    8 KB (1,368 words) - 07:20, 20 May 2025
  • ...rfield</code>. The interior of the 144x144x144 room is textured with <code>halflife/black</code>. ''(Porter's note: I would recommend <code>tools/toolsblack</c
    5 KB (776 words) - 07:30, 15 April 2024
  • * [[RipEnt]] - CMD application from Zoner's Halflife Tools (ZHLT) compiler set.
    7 KB (1,220 words) - 18:58, 3 May 2025
  • ...'WAD3 (Half-Life / TFC)''' and the '''Map Type''' option should now say '''HalfLife / TFC'''. These should be the only options listed for either.
    8 KB (1,289 words) - 07:20, 20 May 2025
  • ...& 2. The Dustbowl_team1 and Dustbowl_team2 come from the titles.txt in the halflife/tfc directory. Red is team 1 and Blue is team 2 These are some of the entries from the titles.txt in the halflife/tfc folder.
    42 KB (6,319 words) - 19:29, 16 November 2024
  • - Material : halflife/dm_blend2 Warning: using WorldTwoTextureBlend on a non-displacement surface (material: halflife/dm_blend2).
    16 KB (2,253 words) - 10:02, 1 November 2024
  • ...ki>Quake 1 models now crash the game on load · Issue #3005 · ValveSoftware/halflife</nowiki>]
    9 KB (1,327 words) - 07:20, 20 May 2025
  • ...ding the code for the rpg so I can modify it for my mod [[User:Halflife pi|Halflife pi]] 20:34, 11 November 2010 (UTC) ----
    22 KB (3,816 words) - 00:09, 7 January 2024
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