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  • {{ModStatus|engine=Source|game=Half-Life 2|mode=mp|status=dead|download=https://clebsmod.svn.sourceforge.net/svnroot {{HL2}} '''Entropy''' is a multiplayer class-based mod for Half-Life 2.
    788 bytes (104 words) - 10:30, 5 January 2024
  • {{wanted|4}} is a western total conversion of [[Valve|Valve's]] [[Half-Life]] produced by [[Maverick Developments]] in the United Kingdom. == Screenshots ==
    1 KB (136 words) - 13:44, 20 June 2024
  • ...yer only mod for Half-Life 2: Episode 2 based on the original DAVSub for [[Half-Life]]. Before the events in [[Half-Life 2]], before having [[vortigaunt]]s as allies, the [[G-Man]] decides to test
    1 KB (154 words) - 13:45, 20 June 2024
  • ...''Enemy Within''' was a singleplayer action/horror mod being developed for Half-Life 2. ...Within was going to take place in a different world and timeline than the Half-Life games and there was going to be heavy emphasis on storytelling.
    882 bytes (126 words) - 10:30, 5 January 2024
  • If a [[Half-Life]] map has a corresponding res file, [[Half-Life]] is able to send all resources the resources the map uses to the clients, The res file enables them to download the map via [[Half-Life]] and start playing right away. The problem with res files, however, is tha
    1 KB (180 words) - 10:23, 12 July 2024
  • {{HL1}} "Reissues" is a community compilation of 30 single player [[Half-Life 1]] levels authored by a mix of various designers. Each one has created the ...queezing this last bit of mileage out of a decade-old game engine? Because Half-Life 1 offers a unique feel and aesthetic that makes it a timeless classic; beca
    2 KB (256 words) - 12:19, 8 January 2024
  • ...= Freeman's Journey [[File:Hl2 icon.png|40px|link=Half-Life 2|alt=Half-Life 2]] ...continues the style of *Black Mesa*, focusing on atmospheric storytelling, Half-Life-style level design, and enhanced visual aesthetics.
    2 KB (176 words) - 12:37, 27 July 2025
  • ...support other {{hl|4}} assets in the future. Another advantage of using [[Half-Life Asset Manager]] is that it eliminates any unsuitable associations with HLMV ...ger]] allows the user to work with multiple asset types rather than just [[Half-Life 1]] studio models, making it easier for users to edit various assets.
    2 KB (308 words) - 07:14, 12 July 2024
  • ...ter}} [[Wikipedia:Computer and video games|computer and video game]], '''[[Half-Life 2]]'''. It was released on June 28, 2006 exclusively in Japan. ...l focus on the visceral "set-pieces" that characterised the original game. Screenshots show scenes from the [[Ravenholm]] and Water Hazard levels, as well as an u
    1 KB (206 words) - 19:31, 20 March 2025
  • This modification of [[Half-Life 2: Episode Two]] is called School Escape. It features a large building base {{note|This mod requires the user to own [[Half-Life 2: Episode Two]] to be able to play it.}}
    1,014 bytes (142 words) - 10:32, 5 January 2024
  • ...nyone who wishes to create, edit, and view [[WAD]] and [[SPR]] files for [[Half-Life]]. Current version is 1.6.1 ...any modern format such as PNG, JPG, BMP, and GIF. One major advantage of [[Half-Life Texture Tools]] is that it can do minor editing of textures already availab
    3 KB (385 words) - 12:17, 5 January 2025
  • ...status=released|image=Mod_headerZEd.jpg|download=http://www.moddb.com/mods/half-life-zombie-edition/downloads}} {{hlze|4}} is a mod based on the concept of the original Half-Life, but in this mod you play as a headcrab or, what is more interesting, as a
    3 KB (364 words) - 13:50, 20 June 2024
  • == Screenshots == [[Category:Half-Life]]
    1 KB (144 words) - 19:57, 18 September 2024
  • ...ed|engine=Source|download=http://www.fileplanet.com/164475/160000/fileinfo/Half-Life-2---Ravenholm:-The-Lost-Chapter}} ...Chapter is a level expansion of the Ravenholm story arc that started with Half-Life 2. The story revolves around the Combine's current use of the town as a dum
    2 KB (245 words) - 10:23, 5 January 2024
  • {{HL2}} '''Nitrate''' is a vehicular combat modification of Half-life 2 which features elements of CTF and Capture and Hold. * [http://students.guildhall.smu.edu/~jzagorski/ld/park.html Screenshots]
    817 bytes (104 words) - 12:47, 10 September 2009
  • ...f-Life: Blue Shift introduced in a very similar way that Black Mesa did to Half-Life. ...t at remaking Half-Life: Blue Shift in the same way that Black Mesa remade Half-Life. This mod recreates many areas in HLBS with increased fidelity. It adds mor
    2 KB (300 words) - 07:38, 6 August 2024
  • {{ModStatus|engine=Source|game=Half-Life 2|mode=mp|status=alpha}} == Screenshots ==
    906 bytes (131 words) - 07:26, 18 April 2024
  • {{HL1}} '''Peaces Like Us''' is a Half-Life 1 single player mod by Koumei Satou with a [[Xen]] setting. * Screenshots: [http://www2d.biglobe.ne.jp/~ks_wca/shlhtm/wca_hl4e.htm], [http://www2d.bi
    1 KB (185 words) - 13:47, 20 June 2024
  • ...''' is a Half Life 2: Deathmatch Modification. Ever look at the strider in Half-Life 2 with awe and want to jump in and fry some baddies? Here is your chance. Y ==Screenshots==
    2 KB (275 words) - 00:14, 7 January 2024
  • ...e application stores user configuration files in {{file|AppData/Roaming/'''Half-Life Unified SDK'''}} on Windows and {{file|home/.config}} on Unix systems. # Cross-platform compatibility: The Half-Life Unified SDK Map Decompiler can be used on both Windows and Unix-like system
    3 KB (411 words) - 07:16, 12 July 2024
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