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- ...ues that <code>func_tracktrain</code> is, making it a good alternative for fast-moving objects.}} ...get_destination|The name of the first path_corner in the train's path. The train will spawn at this path_corner.}}3 KB (452 words) - 22:25, 3 May 2025
- ...g of [[Wikipedia:Inertia|inertia]]. If an NPC is standing on a fast-moving train, the motion of the carriage is stored in its base velocity while the motion ...leport a very small distance each frame. {{note|Beware an object moving so fast that it doesn't pass through intervening space, which can happen unexpected2 KB (353 words) - 19:39, 10 April 2023
- ...itadel_04 - escaping from the [[npc_combine_s|Soldiers]], getting onto the train. ...with [[Gordon]] and [[Alyx]] utilizing an outbound [[npc_stalker|Stalker]] train to escape the Citadel.5 KB (828 words) - 11:16, 6 April 2025
- 2: "Fast Pulse" 4: "Fast Wide Pulse"36 KB (3,602 words) - 07:58, 8 May 2025
- ...trainstation 01 clipping.png|500px|thumbnail|none|A shot from the opening train station scene in HL2. The player will not be able to get over that fence be ...lumn without clips. Columns like this are seen frequently in Half-Life 2's train station maps.]]7 KB (1,242 words) - 07:20, 15 April 2024
- The [[npc_stalker|Stalker]] train car crashes at the end of [[Direct Intervention]], forcing [[Gordon Freeman Numerous [[npc_zombie|Classic Zombies]], [[npc_fastzombie|Fast Zombies]], a few [[npc_poisonzombie|Poison Zombies]]. The game introduces t6 KB (984 words) - 13:48, 24 June 2024
- ...original L4D survivors must escape from their lodgings and get on the last train to safety. On the way they will encounter a mix of snow-themed environments ...and, David, with prior experience in 3D level design, was quick to produce fast-compiling and structurally-complex barebones maps. The Ascent needed displa6 KB (1,038 words) - 10:31, 5 January 2024
- | Render FX || Fast Wide Pulse 1. To enable the train use these outputs:5 KB (745 words) - 18:27, 7 January 2024
- 2: "Fast Pulse" 4: "Fast Wide Pulse"46 KB (4,744 words) - 08:10, 24 March 2025
- 2: "Fast Pulse" 4: "Fast Wide Pulse"44 KB (4,450 words) - 01:52, 11 September 2024
- 2: "Fast Pulse" 4: "Fast Wide Pulse"44 KB (4,461 words) - 01:51, 11 September 2024
- 2: "Fast Pulse" 4: "Fast Wide Pulse"47 KB (4,797 words) - 08:14, 24 March 2025
- 2: "Fast Pulse" 4: "Fast Wide Pulse"49 KB (5,051 words) - 01:34, 11 September 2024
- 2: "Fast Pulse" 4: "Fast Wide Pulse"53 KB (5,438 words) - 18:23, 7 March 2025
- 64 : "Animated Fast" : 0 4 : "Animated Fast" : 031 KB (3,629 words) - 17:02, 20 March 2025
- 2: "Fast Pulse" 4: "Fast Wide Pulse"58 KB (5,979 words) - 10:04, 21 January 2024
- 2: "Fast Pulse" 4: "Fast Wide Pulse"59 KB (6,121 words) - 01:33, 11 September 2024
- 2: "Fast Pulse" 4: "Fast Wide Pulse"61 KB (6,273 words) - 10:04, 21 January 2024
- 2: "Fast Pulse" 4: "Fast Wide Pulse"66 KB (6,790 words) - 08:53, 22 August 2023
- 2: "Fast Pulse" 4: "Fast Wide Pulse"64 KB (6,608 words) - 10:04, 21 January 2024