Search results
Jump to navigation
Jump to search
- {{ModStatus:es ...cuyo desarollo es en formato de varias series de mapas de un jugador para Half-Life 2 que serán publicados por episodios. Los tres primeros mapas, ''Metastasi3 KB (398 words) - 11:19, 6 April 2025
- *{{es}} [http://mapeadores.com/ Mapeadores] - Mapping community. *{{en}} [http://interlopers.net/ Interlopers] - Half-Life 2 News & Tutorials.3 KB (393 words) - 21:12, 27 June 2025
- |title = Half-Life 2: Deathmatch |series = [[Half-Life series]]5 KB (665 words) - 07:21, 20 May 2025
- ...group of left-hand menu buttons you will find 'Textures'. Select your mesh(es) and click the button and choose the first sub-option, 'Image'. There are t Freezing 'bakes' your geometry, turning it from a series of manipulations on primitives (i.e. the cubes or spheres you began with) t5 KB (822 words) - 00:17, 7 January 2024
- The campaign maps in Half-Life are labeled {{code|c#a#*}}, wherein {{code|c}} is "chapter" and {{code|a}} | align=center | Half-Life Uplink maps33 KB (4,708 words) - 03:56, 1 September 2025
- ====== [[Half-Life Unified SDK Map Decompiler]] ====== <source lang>"$detail" "detail/detail_noise1" //This texture is found in [[Half-Life: Source]] [[VPK]] files, very effective for increasing the apparent texture79 KB (12,042 words) - 18:23, 10 July 2025
- ...see table below). Note that BSP file formats for other engines (HL1, Quake series, etc.) use entirely different version number ranges. [[File:bsp_geometry_s.gif|right|frame|Animated x-ray view of {{ent|Half-Life 2 map reference#d1_trainstation_01|alt=d1_trainstation_01}} with the three79 KB (12,045 words) - 17:20, 1 March 2025
- ...wall width (ie 0.5) in the arch creation dialog, you get into an infinite series of "please enter an integer value" dialogs. * When I was experimenting around with [[phys_hinge]]s, [[func_physbox]]es and [[phys_constraintsystem]]s, I created a phys_hinge but couldn't move it80 KB (13,465 words) - 00:16, 7 January 2024
- target(target_destination) : "Target Brush(es)." "A Half-Life 2 ladder. Handles player auto mount/unmount, as well as +use to get onto th399 KB (52,984 words) - 17:14, 24 April 2025
- target(target_destination) : "Target Brush(es)." "A Half-Life 2 ladder. Handles player auto mount/unmount, as well as +use to get onto th404 KB (53,669 words) - 04:06, 11 September 2024
- From: {{Code|\common\Half-Life Alyx\game\core}} target(target_destination) : "Target Brush(es)."435 KB (58,642 words) - 08:49, 21 January 2024