Search results
Jump to navigation
Jump to search
- Para una descripción de lo que es una '''Con'''sole '''Var'''iable, ver {{L|Developer_Console|Commands and va ...ables que tu desees que sean salvadas deberían ser marcadas con flag {{ent:es|FCVAR_ARCHIVE}}. Cualquier cheat ConVar definido no debería ser archivado.599 bytes (89 words) - 03:19, 22 August 2024
- ...ht'' die Werte der gegebenen VPlane (aber <code>this = Flip()</code> würde es). {{ACategory|Classes}}2 KB (273 words) - 03:18, 22 August 2024
- // Base Classes // Point Classes12 KB (1,494 words) - 18:25, 20 March 2025
- // Base Classes // Point Classes13 KB (1,692 words) - 08:32, 3 April 2025
- ...eden ayudar a conservar las proporciones del mapa, ya que la escala de TF2 es un poco más grande que la de otros mods más realistas. ...je. Como todos son más altos que los personajes de {{hl2|2}} (que son 64), es recomendable conservar estos niveles al tener en cuenta las dimensiones del17 KB (2,229 words) - 22:53, 11 September 2025
- ...de las clases base del VGUI. El sistema de entradas del teclado y el ratón es conducido por eventos y bastante similar a otras librerias GUI (como {{wiki ...VGUI en relación jerarquica padre-hijo. El primer panel es el panel raiz y es proporcionado por el motor Source. El panel raiz del cliente cubre la panta26 KB (4,051 words) - 07:26, 6 April 2025
- // TEAM FORTRESS BASE CLASSES maxammo_shells(integer) : "Bitfield. Restricted Classes Team 1"43 KB (5,619 words) - 07:52, 8 May 2025
- Qualquer imagem pode ser usada como textura, até que as suas dimensões( altura e largura) estão no potência do dois: 2,4,8,16,32,64,128,256,512, Diferentes classes do objeto tem diferentes resoluções padrão(ex: modelos de personagens são de alta qualidade). Olhe as escolha8 KB (1,255 words) - 16:53, 12 July 2024
- ...o sob o nome de The Forge (daí o nome ''Forge'' Game Data). Devido a questões de marca registrada, entretanto, o nome Forge não pôde ser usado na vers� ...onem no Hammer ou Jack, eles devem ser adicionados em '''Ferramentas > Opções'''.43 KB (6,392 words) - 07:21, 20 May 2025
- ...selecting it and pressing {{key|Ctrl|T}}. Other solids are [[world brush]]es.<br> ..., the last one defined will be the one used in the map editor, even if the classes' types are different.64 KB (9,366 words) - 10:46, 4 August 2025
- ...fighting, but rather are for players to practice using Soldier or Demoman classes, using their explosive weaponry to propel themselves to difficult heights, | align=center | es33 KB (4,708 words) - 03:56, 1 September 2025
- == Classes == | Called when a breakable entity is broken. {{todo|Find out what entity classes this works for?}}145 KB (17,317 words) - 07:18, 20 May 2025
- ...n externas y no tienen usos cotidianos. Para estas funcoines, la respuesta es desconocida y pueden no ser del todo correctas.}} | #9 {{todo|Organize the hierarchy/section formatting of the NextBot classes properly}}138 KB (18,284 words) - 14:53, 27 August 2024
- == Classes == | Called when a breakable entity is broken. {{todo|Find out what entity classes this works for?}}157 KB (18,808 words) - 07:16, 20 May 2025
- | Called when a breakable entity is broken. {{todo|Find out what entity classes this works for?}} | <code>void AddCSSClasses(string ''classes'') </code>135 KB (15,703 words) - 07:18, 20 May 2025
- == Classes == ...ayer, functionName, [param1], [param2], [param3], ... ) ParameterMask:[.es]</code>316 KB (40,078 words) - 05:52, 14 June 2025
- // Base Classes target(target_destination) : "Target Brush(es)."275 KB (37,519 words) - 01:36, 15 August 2023
- // Base Classes target(target_destination) : "Target Brush(es)."367 KB (50,518 words) - 22:39, 10 August 2025
- // Base Classes target(target_destination) : "Target Brush(es)."296 KB (40,054 words) - 08:51, 21 January 2024
- // Base Classes target(target_destination) : "Target Brush(es)."299 KB (40,362 words) - 20:47, 14 June 2025