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- ...operties, and even to write new [[KeyValues]]. This allows for controlling entities in ways that would be very complicated or impossible to with the entity I/O ...nent being {{ent|point_script_use_target}}, which allows for turning other entities into fully programmable timed buttons.19 KB (2,772 words) - 11:06, 21 April 2025
- ...s y posibles problemas relacionados con la comunicación basada en paquetes de datos. ...da, un retraso de un milisegundo puede ser perfectamente notable a la hora de disparar o interactuar con objetos.22 KB (3,598 words) - 11:10, 12 July 2024
- ...o para definir todas as {{L|entities|entidades}} de um jogo para um editor de mapas, permitindo que os mapeadores possam selecionar a partir do editor e ...ta). Devido a questões de marca registrada, entretanto, o nome Forge não pôde ser usado na versão final do Hammer. Mesmo assim, a extensão do arquivo p43 KB (6,392 words) - 07:21, 20 May 2025
- | Show entities that are removed on round respawn. | Maximum number of entities a single arrow can pass through.37 KB (6,119 words) - 03:46, 27 February 2024
- *L'éditeur de particules, l'éditeur de matériel, et l'éditeur de commentaires sont maintenant inclus dans Source SDK *Ajout d'un exemple du système de particules dans le contenu du Source SDK33 KB (5,060 words) - 23:43, 22 March 2025
- ...flection. 0 is greyscale, while 1 is natural saturation. R, G and B can be de/oversaturated respectively using <code>"[r g b]"</code> : {{tip|Cubemaps created this way will capture dynamic entities and models in them, which are normally hidden when using <code>buildcubemap16 KB (2,320 words) - 11:38, 23 August 2025
- :List all clientside entities thinking and time - will report and turn itself off. : Lists all entities.40 KB (6,040 words) - 07:15, 20 May 2025
- {{LanguageBar|title = Lista de funciones de scripts de TF2}} {{sq}} Esta lista contiene clases, funcoines y variables de Squirrel relacionadas con el motor, disponible para {{L|VScript}} en {{Team138 KB (18,284 words) - 14:53, 27 August 2024
- ...tiple point_camera and info_camera_link entities to separate func_montitor entities. As in camera_1 outputs to monitor_1, camera_2 outputs to monitor_2, etc.. *You kinda CAN do this, its just sort of hacky. De-maximize Hammer, stretch it across both monitors, and then create individua63 KB (10,575 words) - 21:38, 31 January 2025
- ...gger, however I can't get the right combination of triggers to do the job. Entities could be anything, including monsters and players, but since they don't hav ==="func_buyzone" does not exist in entities.===209 KB (34,960 words) - 03:00, 7 January 2024
- {{LanguageBar|title=Lista de variables y comandos de consola de TF2}} ...arece una lista de {{L|Developer_Console|variables y comandos de consola}} de {{L|Team Fortress 2}} en orden alfabético.382 KB (36,597 words) - 03:23, 22 August 2024
- // Excluded entities. These are entities that are included from lower level fgd files that aren't ...tional or useful in this mod. Excluding them removes them from the list of entities aviable131 KB (17,028 words) - 12:07, 26 March 2025
- // * Removed the following nonfunctional entities: env_rotorwash; info_teleporter_countdown; prop_vehicle_driveable; script_ // * Changed item_ammo_ar2 entities to use proper models422 KB (57,535 words) - 07:54, 19 August 2023
- // define common classes and entities .../Ground/skinbook.mdl")= item_g_pisha_book : "Giovanni Book.\n\nBook - Voce de Morte by Vincetti Marcus Giovanni, Consigliare." []324 KB (37,123 words) - 10:19, 21 January 2024
- ...will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. ...| Sets whether or not NPCs can cache their Visibility checks against other entities. If set to 2, also tests to make sure that NPC->Target results match that o587 KB (81,109 words) - 16:34, 11 August 2024