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- ...anzamiento de SOURCE SDK}} para la información sobre el lanzamiento actual de SOURCE SDK. ...em at either one of these pages: {{L|Source SDK Bugs}}, {{L|Source SDK SE2 Bugs}}, {{L|Source SDK Known Issues}}.2 KB (299 words) - 02:22, 22 August 2024
- {{ACategory|Pages with uncategorized bugs}}{{ACategory|Tools}}{{ACategory|Official Tools}}{{ACategory|Level Design}} ...herramienta que compila un archivo de {{L|Valve Map Format|formato de mapa de Valve}} a un archivo {{L|BSP|.bsp}}. Se complementa con {{L|VVIS}} y {{L|VR12 KB (1,837 words) - 06:20, 20 May 2025
- ...{{Update|Artigo será traduzida totalmente, e após completo, a atualização de informações começara após o refinamento ortográfico/gramatical. Ou ser |releasedates = 7 de outubro, 200425 KB (3,743 words) - 17:54, 14 June 2025
- ...Source SDK Known Issues]] and [[Source SDK Bugs/Hammer bugs]]. Check those pages for the latest copies. ==Hammer Bugs==80 KB (13,465 words) - 23:16, 6 January 2024
- {{TODO|The contents of this page should be integrated with other articles, the [[:Category:Level Design FAQ|FAQ]], etc, preferably in a mann ===Could datacache.dll crashes be linked with missing resources?===209 KB (34,960 words) - 02:00, 7 January 2024
- ...ht debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it ...Yes || Sets whether or not NPCs can cache their Visibility checks against other entities. If set to 2, also tests to make sure that NPC->Target results mat587 KB (81,109 words) - 15:34, 11 August 2024