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- ...ngine=Goldsource|download=http://www.fileplanet.com/45326/download/Edge-of-Darkness}}645 bytes (90 words) - 13:47, 20 June 2024
- '''Trapped - Descent Into Darkness''' (referred to as "Trapped" from here), is a mod that is built entirely us Trapped – Descent Into Darkness (referred to as "Trapped" from here on) is a single-player mod for Half-Lif2 KB (283 words) - 17:48, 20 November 2024
- From: {{hl|4|addtext=: Escape from the Darkness}} game "Escape from the Darkness"629 bytes (83 words) - 10:18, 18 August 2023
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- From: {{hl|4|addtext=: Escape from the Darkness}} game "Escape from the Darkness"629 bytes (83 words) - 10:18, 18 August 2023
- '''Trapped - Descent Into Darkness''' (referred to as "Trapped" from here), is a mod that is built entirely us Trapped – Descent Into Darkness (referred to as "Trapped" from here on) is a single-player mod for Half-Lif2 KB (283 words) - 17:48, 20 November 2024
- If the map is set to darkness mode using the [[env_global]] entity, this entity represents a light source529 bytes (80 words) - 07:38, 4 June 2025
- ...OUND || {{ent|npc_alyx}} {{hl2ep1}} || The NPC has heard an enemy in the darkness. Alyx waits ...HLIGHT || {{ent|npc_alyx}} {{hl2ep1}} || The NPC has lost a enemy in the darkness because of the flashlight10 KB (1,491 words) - 09:42, 16 July 2024
- ...ls' collision, you will be teleported into the void freefalling forever in darkness. As of yet, nobody knows at what point in the void you are transported to o1 KB (221 words) - 07:15, 20 May 2025
- :<code>Fog of War Darkness Day</code> ''''''Value:'''''' <code>2.7</code> :<code>Fog of War Darkness Night</code> ''''''Value:'''''' <code>2.7</code>6 KB (958 words) - 22:40, 21 January 2024
- | '''FoW Darkness'''5 KB (225 words) - 20:07, 10 July 2024
- The door opens, light replaces darkness.2 KB (285 words) - 09:38, 21 November 2024
- [[npc_barnacle|Barnacles]] are featured frequently, as enclosed spaces and darkness make for the perfect setup for them. *Yet another new feature at play here is the [[Info_darknessmode_lightsource|darkness system]]. It affects [[Response System|companion speech]] for Alyx, her abi6 KB (984 words) - 13:48, 24 June 2024
- *COND_HEAR_SPOOKY: Zombies make this when Alyx is in darkness mode3 KB (491 words) - 22:52, 7 October 2024
- {{DISPLAYTITLE:WiseDarkness: Darkness}}3 KB (454 words) - 07:21, 15 April 2024
- * 当[[env_global|Alyx darkness mode]]开启时,NPC被烧死7 KB (348 words) - 11:29, 21 April 2025
- ...er, zombies, and even fires in various ways to make them more suitable for darkness: *If Alyx is in darkness she will turn away from zombies10 KB (1,524 words) - 11:32, 16 June 2025
- {{I|AllowDarknessSpeech|param=bool|Enables or disables Alyx's darkness speech ('where are you', etc).|since={{hl2ep1}}}}2 KB (346 words) - 14:04, 19 May 2025
- ...ic as possible and effectively implies a greater detail to the surrounding darkness than is actually there. The technique avoids applying film grain uniformly "Fade to black" simply fades the screen into complete darkness. Normally, {{ent|env_fade}} (which provides more control over the fade's pr7 KB (1,080 words) - 08:00, 29 April 2025
- ...y blockades in an attempt to stop [[Dr. Gordon Freeman|Gordon]], using the darkness and design of the rooms to their advantage. Tripmines are placed where the3 KB (457 words) - 07:11, 8 January 2024
- * Darkness can occasionally be used as a deterrent3 KB (521 words) - 21:50, 27 June 2025
- Barnacles aren't featured frequently, as enclosed spaces and darkness make for the perfect setup for them.4 KB (582 words) - 15:58, 25 June 2024
- * If nothing else, remember to add ''some'' light to your test chamber. Darkness is NOT a testing element, and will only frustrate players as they stumble a4 KB (671 words) - 14:15, 9 August 2015
- | '''FoW Darkness'''4 KB (648 words) - 12:20, 13 February 2023