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  • ...entity|name=info_player_logo|game=Counter-Strike series|game1=Left 4 Dead series}} [[Category:Player spawn entities]]
    809 bytes (129 words) - 05:59, 26 September 2024
  • {{lang|Counter-Strike Source Entity Overview}} This document describes the basic entities needed to make levels for [[Counter-Strike: Source]]. It assumes you already have knowledge of basic Hammer functions
    8 KB (1,307 words) - 16:36, 25 November 2024
  • | file = Counter-Strike Global Offensive - Background.jpg |title = Counter-Strike: Global Offensive
    17 KB (2,566 words) - 12:04, 12 June 2025
  • | website = https://counter-strike.net/cs2/ | title = Counter-Strike 2
    19 KB (2,623 words) - 05:29, 9 September 2025
  • ...oint entity|name=path_track|sprite=1}} It is used to build paths for other entities to follow. Each '''path_track''' is a node in the path, each holding the na ...r increment this counter if it already exists, creating a unique name in a series. If a name is completely omitted, it will simply name the clone "path".
    4 KB (701 words) - 21:17, 19 April 2025
  • == Point entity ladders == ...ntity can be divided into two sub-entities: a starting point and an ending point (''see Fig. 1a''). Their positions can be typed into the keyvalue fields, o
    15 KB (2,485 words) - 17:43, 18 July 2025
  • Target entities named: b2 So bear in mind that that's all an objective is: a series of inputs and outputs. When one objective is activated, it enables the nex
    14 KB (2,487 words) - 10:25, 5 January 2024
  • When rendering objects in 3D, the engine behind Counter-Strike 2 uses a simulation of how light appears in real life - allowing surfaces t * Light sources (environment, point, ortho and spot lights)
    25 KB (4,111 words) - 07:21, 20 May 2025
  • ...for example stores a value that can be added to or subtracted from; other entities in the map can modify the data with inputs or receive information from it w ...ase.h</code> provides access to Valve's basic set of commands for creating entities, and every .cpp you write for Source must include it. The letter "c" is a p
    22 KB (3,739 words) - 04:49, 12 July 2024
  • ...www.youtube.com/watch?v=2nthy9U0HFI Left 4 Dead Mapping Tutorial 24 - Glow Entities] : '''V2 Tutorial Series'''
    42 KB (5,496 words) - 01:26, 17 April 2025
  • The {{L|Data Descriptions|data description table}} is a series of macros that give Source [[Wikipedia:Metadata|metadata]] about the member ...的其中一个,逻辑实体的计数器都会增加1。当计数器计数达到3时 (该数值可以在Hammer里面设置),手雷会自爆。我们所要做的,就是插入objects/entities并定义它们各自的关系。很简单,难道不是吗?
    21 KB (1,951 words) - 04:49, 12 July 2024
  • |<code>Entities</code> |Provides access to spawned entities in the server.
    49 KB (6,625 words) - 08:30, 27 February 2025
  • Levels are not self contained entities. The common misconception of those beginning to learn level design is that ...| Saving in Hammer || The source file for any map; it contains all brushes entities and properties
    22 KB (3,794 words) - 00:15, 7 January 2024
  • * ...if {{ent|func_nav_blocker}} entities receive <tt>BlockNav</tt> or <tt>UnblockNav</tt> inputs. * Starting at a player spawn point, walkable space is sampled by "flood-filling" outwards from that spot, sear
    39 KB (6,384 words) - 07:18, 20 May 2025
  • * ...if {{ent|func_nav_blocker}} entities receive <tt>BlockNav</tt> or <tt>UnblockNav</tt> inputs. * Starting at a player spawn point, walkable space is sampled by "flood-filling" outwards from that spot, sear
    39 KB (6,299 words) - 06:27, 17 June 2025
  • |<code>Entities</code> |Provides access to spawned entities in the server.
    37 KB (5,183 words) - 15:27, 14 July 2025
  • ...ments/Environment Tutorial: Hammer and Basic Lighting|Environment tutorial series]] just for you. ...ers know what everything is for. So for the brick wall, the material might point at the colour map, a normal map, a gloss map (describing surface smoothness
    20 KB (3,293 words) - 02:19, 6 January 2024
  • ...have to initialize the ones we just created, and we can even use this as a point to make our job easier. We have a series of functions to add in order for our code to do what we want. first things
    22 KB (2,926 words) - 22:46, 21 January 2024
  • ...s dialog box will only display the VisGroup tab. Information on individual entities can be found in the entity list. These brushes can be converted to [[func_d ...e is no player start" remains, it will be fixed after creating the respawn point (for the player). However, this is not necessary at the moment.
    79 KB (12,042 words) - 18:23, 10 July 2025
  • ...because Worldcraft neglected to save the fractional portion of a floating point value: 1.5 would be saved as 1, for example, and 0.5 as 0. Oops! *Added 'map info' function to display the number of solids, entities and faces in the map.
    43 KB (6,617 words) - 20:45, 7 September 2024
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