Search results
Jump to navigation
Jump to search
- ...entity|name=info_player_logo|game=Counter-Strike series|game1=Left 4 Dead series}} [[Category:Player spawn entities]]809 bytes (129 words) - 05:59, 26 September 2024
- {{lang|Counter-Strike Source Entity Overview}} This document describes the basic entities needed to make levels for [[Counter-Strike: Source]]. It assumes you already have knowledge of basic Hammer functions8 KB (1,307 words) - 16:36, 25 November 2024
- | file = Counter-Strike Global Offensive - Background.jpg |title = Counter-Strike: Global Offensive17 KB (2,566 words) - 12:04, 12 June 2025
- | website = https://counter-strike.net/cs2/ | title = Counter-Strike 219 KB (2,623 words) - 05:29, 9 September 2025
- ...oint entity|name=path_track|sprite=1}} It is used to build paths for other entities to follow. Each '''path_track''' is a node in the path, each holding the na ...r increment this counter if it already exists, creating a unique name in a series. If a name is completely omitted, it will simply name the clone "path".4 KB (701 words) - 21:17, 19 April 2025
- == Point entity ladders == ...ntity can be divided into two sub-entities: a starting point and an ending point (''see Fig. 1a''). Their positions can be typed into the keyvalue fields, o15 KB (2,485 words) - 17:43, 18 July 2025
- Target entities named: b2 So bear in mind that that's all an objective is: a series of inputs and outputs. When one objective is activated, it enables the nex14 KB (2,487 words) - 10:25, 5 January 2024
- When rendering objects in 3D, the engine behind Counter-Strike 2 uses a simulation of how light appears in real life - allowing surfaces t * Light sources (environment, point, ortho and spot lights)25 KB (4,111 words) - 07:21, 20 May 2025
- ...for example stores a value that can be added to or subtracted from; other entities in the map can modify the data with inputs or receive information from it w ...ase.h</code> provides access to Valve's basic set of commands for creating entities, and every .cpp you write for Source must include it. The letter "c" is a p22 KB (3,739 words) - 04:49, 12 July 2024
- ...www.youtube.com/watch?v=2nthy9U0HFI Left 4 Dead Mapping Tutorial 24 - Glow Entities] : '''V2 Tutorial Series'''42 KB (5,496 words) - 01:26, 17 April 2025
- The {{L|Data Descriptions|data description table}} is a series of macros that give Source [[Wikipedia:Metadata|metadata]] about the member ...的其中一个,逻辑实体的计数器都会增加1。当计数器计数达到3时 (该数值可以在Hammer里面设置),手雷会自爆。我们所要做的,就是插入objects/entities并定义它们各自的关系。很简单,难道不是吗?21 KB (1,951 words) - 04:49, 12 July 2024
- |<code>Entities</code> |Provides access to spawned entities in the server.49 KB (6,625 words) - 08:30, 27 February 2025
- Levels are not self contained entities. The common misconception of those beginning to learn level design is that ...| Saving in Hammer || The source file for any map; it contains all brushes entities and properties22 KB (3,794 words) - 00:15, 7 January 2024
- * ...if {{ent|func_nav_blocker}} entities receive <tt>BlockNav</tt> or <tt>UnblockNav</tt> inputs. * Starting at a player spawn point, walkable space is sampled by "flood-filling" outwards from that spot, sear39 KB (6,384 words) - 07:18, 20 May 2025
- * ...if {{ent|func_nav_blocker}} entities receive <tt>BlockNav</tt> or <tt>UnblockNav</tt> inputs. * Starting at a player spawn point, walkable space is sampled by "flood-filling" outwards from that spot, sear39 KB (6,299 words) - 06:27, 17 June 2025
- |<code>Entities</code> |Provides access to spawned entities in the server.37 KB (5,183 words) - 15:27, 14 July 2025
- ...ments/Environment Tutorial: Hammer and Basic Lighting|Environment tutorial series]] just for you. ...ers know what everything is for. So for the brick wall, the material might point at the colour map, a normal map, a gloss map (describing surface smoothness20 KB (3,293 words) - 02:19, 6 January 2024
- ...have to initialize the ones we just created, and we can even use this as a point to make our job easier. We have a series of functions to add in order for our code to do what we want. first things22 KB (2,926 words) - 22:46, 21 January 2024
- ...s dialog box will only display the VisGroup tab. Information on individual entities can be found in the entity list. These brushes can be converted to [[func_d ...e is no player start" remains, it will be fixed after creating the respawn point (for the player). However, this is not necessary at the moment.79 KB (12,042 words) - 18:23, 10 July 2025
- ...because Worldcraft neglected to save the fractional portion of a floating point value: 1.5 would be saved as 1, for example, and 0.5 as 0. Oops! *Added 'map info' function to display the number of solids, entities and faces in the map.43 KB (6,617 words) - 20:45, 7 September 2024