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- [[Category:Compiler Parameters|T]]83 bytes (9 words) - 10:06, 9 June 2023
- [[Category:Compiler Parameters|V]]83 bytes (9 words) - 10:06, 9 June 2023
- [[Category:Compiler Parameters|N]]83 bytes (9 words) - 10:05, 9 June 2023
- [[Category:Compiler Parameters|G]]80 bytes (9 words) - 22:11, 22 September 2023
- [[Category:Compiler Parameters|V]]77 bytes (9 words) - 10:06, 9 June 2023
- ...is will display the "Normal" (or Simple) compiler mode. In this mode, the compiler settings can not be changed and are not currently set up to compile Alien S If you need them, here are the default parameters for compiling a finished map in Alien Swarm:1 KB (232 words) - 10:16, 21 January 2024
- {{note|If you define the same variable twice, the compiler will use the first one it finds and drop the second one.}} {{bug|Similar token prefixes causes the compiler parser to merge, swap, or even ignore some variable values. This doesn't ha4 KB (620 words) - 21:34, 16 July 2025
- == Compiler la map == ...r_pickrunmap.jpg |thumb|right|200px|Cliquer sur l'icône '''Run Map''' pour compiler la map.]]4 KB (639 words) - 10:34, 12 July 2024
- Then start <code>compiler.bat</code> and if you're lucky, you get a model ready for use in the GoldSR One of the features of this compiler is that it can compile a model even if it has no texture. If necessary, it1 KB (164 words) - 08:28, 28 May 2025
- {{warning|Unfinished guide, do not use. Instead use the external HTCT compiler {{note|'''Lighting parameters have been sourced from the official mapsrc.'''}}4 KB (537 words) - 14:13, 1 November 2024
- ***Increased limits for various engine core parameters, such as base decals, beams, dynamic lights, edicts, frame rate, heap memor ***Increased limits for map-related parameters, such as brushes, leafs, models, nodes, planes, textures, world size, and m2 KB (304 words) - 22:18, 18 February 2025
- In this case, the '''SMD Import''' window will pop up. These are the loading parameters for our model. It is important that all three boxes are checked, if one is In order for the compiler to make our model correctly, we need to set special parameters for our model.7 KB (1,196 words) - 15:55, 22 April 2025
- The BSP compiler generates raw visleaf data and entities. If you are using the Half-Life SD The VIS compiler generates and compiles a map's VisLeaf properties, calculating what are bei13 KB (2,259 words) - 05:26, 6 January 2024
- * Set variables that are used dependent upon command line parameters. (-Dvar=val) .... Increase its size appropriately to prevent compilation failures, and the compiler will also take more memory.10 KB (1,407 words) - 12:09, 14 May 2025
- #Executing the game with parameters to run the map * [[Batch Compiler]] - Supports Quake, Valve, Zoners, and CSTTools5 KB (837 words) - 23:34, 4 August 2025
- ...precision loss for the Lightmap UV's. Additionally this requires a custom compiler! }} : {{Note| Yes, there is a use for this! [[$detail#Parameters and Effects|$detailblendmode]] 5 is commonly used for glowing textures. Thi17 KB (1,705 words) - 07:49, 12 July 2024
- ...tch to "Default (old engine)" configuation, change the VBSP, VVIS and VRAD parameters from: : Parameters{{colon}} {{code|-dev -console -allowdebug -hijack -game $gamedir +map $file19 KB (2,759 words) - 05:58, 25 April 2025
- == Parameters == * [[Source Model Compiler]], a web based model compiler and QC generator.8 KB (1,160 words) - 07:12, 20 May 2025
- ;More Documentation for Shaders, their parameters, how they work and any possible caveats {{ModernImportant|The parameters will be the same as {{mapbase|4.1}}, meaning that Mapbase's compilers can b19 KB (2,453 words) - 07:20, 20 May 2025
- If you're using the compiler built-in to Hammer, compiling your map with HDR is very simple: If you don't use the Hammer built-in compiler, you can use the following commands with [[Vrad|VRAD]] for use on the comma6 KB (1,033 words) - 07:03, 4 January 2025