Search results

Jump to navigation Jump to search

Page title matches

  • {{CD|CBaseCombatCharacter|base=CBaseFlex|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob <code>CBaseCombatCharacter</code> is the class base used for characters, NPCs and players alike, witho
    2 KB (304 words) - 09:37, 18 July 2025
  • class CBaseCombatCharacter : public CBaseFlex DECLARE_CLASS( CBaseCombatCharacter, CBaseFlex );
    22 KB (2,482 words) - 09:12, 18 July 2025

Page text matches

  • function CBaseCombatCharacter:ShootPosition( nHand ) end [[Category:CBaseCombatCharacter]]
    578 bytes (68 words) - 08:53, 21 January 2024
  • ; <code>CBaseCombatCharacter::SetDefaultFactionRelationship()</code> ; <code>CBaseCombatCharacter::SetDefaultRelationship()</code>
    2 KB (122 words) - 04:13, 22 August 2024
  • class CBaseCombatCharacter : public CBaseFlex DECLARE_CLASS( CBaseCombatCharacter, CBaseFlex );
    22 KB (2,482 words) - 09:12, 18 July 2025
  • [[Category:CBaseCombatCharacter]]
    357 bytes (41 words) - 08:53, 21 January 2024
  • [[Category:CBaseCombatCharacter]]
    368 bytes (42 words) - 08:53, 21 January 2024
  • {{CD|CBaseCombatCharacter|base=CBaseFlex|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob <code>CBaseCombatCharacter</code> is the class base used for characters, NPCs and players alike, witho
    2 KB (304 words) - 09:37, 18 July 2025
  • ; <code>CBaseCombatCharacter::SetDefaultFactionRelationship()</code> ; <code>CBaseCombatCharacter::SetDefaultRelationship()</code>
    2 KB (356 words) - 11:31, 18 March 2024
  • === [[CBaseCombatCharacter]] ===
    4 KB (581 words) - 16:01, 18 July 2025
  • Добавте в класс ( '''class CBaseCombatCharacter : public CBaseFlex''' к примеру после '''CBaseCombatWeapon *We Добавте в класс ('''class CBasePlayer : public CBaseCombatCharacter''' к примеру после '''IBotController *GetBotController() { ret
    6 KB (523 words) - 03:47, 22 August 2024
  • {{important|Only non-player [[CBaseCombatCharacter]] entities affected by this entity.}}
    884 bytes (137 words) - 10:20, 2 August 2025
  • ...code> was defined in {{ent|CAI_BaseNPC}}. {{confirm|It ''might'' have been CBaseCombatCharacter.}}
    907 bytes (139 words) - 05:25, 11 April 2025
  • {{CD|CCrossbowBolt|base=CBaseCombatCharacter|file1=weapon_crossbow.cpp}}
    1 KB (174 words) - 12:41, 28 May 2025
  • === CBaseCombatCharacter ===
    6 KB (330 words) - 03:48, 22 August 2024
  • =(Optional) Transferring getters and setters from CBaseCombatCharacter= ...g}} since most entities are derived from {{Key|CBaseAnimating}} e.g. {{Key|CBaseCombatCharacter}}, {{Key|CDynamicProp}}, {{Key|CBaseProp}} and more.
    18 KB (2,140 words) - 11:19, 21 April 2025
  • Remove the following from <code>CBaseCombatCharacter::Weapon_Switch</code>: Add the following to <code>CBaseCombatCharacter::Weapon_CanSwitchTo</code>:
    5 KB (607 words) - 17:54, 18 July 2025
  • All keyvalues, inputs and outputs are same as [[CBaseCombatCharacter]].
    1 KB (231 words) - 05:18, 19 May 2025
  • ...ewmodels also provide '''<code>GetOwner()</code>''', which returns <code>[[CBaseCombatCharacter]]*</code>.
    2 KB (314 words) - 06:43, 30 March 2012
  • //Tony; Compromise! in episodic single player, inherit CBaseCombatCharacter for the barnacle interaction, otherwise this will never get called. public CBaseCombatCharacter
    10 KB (493 words) - 03:43, 22 August 2024
  • //Tony; Compromise! in episodic single player, inherit CBaseCombatCharacter for the barnacle interaction, otherwise this will never get called. public CBaseCombatCharacter
    8 KB (1,245 words) - 05:32, 22 September 2024
  • //Tony; Compromise! in episodic single player, inherit CBaseCombatCharacter for the barnacle interaction, otherwise this will never get called. public CBaseCombatCharacter
    8 KB (1,221 words) - 04:12, 22 August 2024
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)