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- {{CD|CBaseCombatCharacter|base=CBaseFlex|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob <code>CBaseCombatCharacter</code> is the class base used for characters, NPCs and players alike, witho2 KB (304 words) - 09:37, 18 July 2025
- class CBaseCombatCharacter : public CBaseFlex DECLARE_CLASS( CBaseCombatCharacter, CBaseFlex );22 KB (2,482 words) - 09:12, 18 July 2025
Page text matches
- function CBaseCombatCharacter:ShootPosition( nHand ) end [[Category:CBaseCombatCharacter]]578 bytes (68 words) - 08:53, 21 January 2024
- ; <code>CBaseCombatCharacter::SetDefaultFactionRelationship()</code> ; <code>CBaseCombatCharacter::SetDefaultRelationship()</code>2 KB (122 words) - 04:13, 22 August 2024
- class CBaseCombatCharacter : public CBaseFlex DECLARE_CLASS( CBaseCombatCharacter, CBaseFlex );22 KB (2,482 words) - 09:12, 18 July 2025
- [[Category:CBaseCombatCharacter]]357 bytes (41 words) - 08:53, 21 January 2024
- [[Category:CBaseCombatCharacter]]368 bytes (42 words) - 08:53, 21 January 2024
- {{CD|CBaseCombatCharacter|base=CBaseFlex|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob <code>CBaseCombatCharacter</code> is the class base used for characters, NPCs and players alike, witho2 KB (304 words) - 09:37, 18 July 2025
- ; <code>CBaseCombatCharacter::SetDefaultFactionRelationship()</code> ; <code>CBaseCombatCharacter::SetDefaultRelationship()</code>2 KB (356 words) - 11:31, 18 March 2024
- === [[CBaseCombatCharacter]] ===4 KB (581 words) - 16:01, 18 July 2025
- Добавте в класс ( '''class CBaseCombatCharacter : public CBaseFlex''' к примеру после '''CBaseCombatWeapon *We Добавте в класс ('''class CBasePlayer : public CBaseCombatCharacter''' к примеру после '''IBotController *GetBotController() { ret6 KB (523 words) - 03:47, 22 August 2024
- {{important|Only non-player [[CBaseCombatCharacter]] entities affected by this entity.}}884 bytes (137 words) - 10:20, 2 August 2025
- ...code> was defined in {{ent|CAI_BaseNPC}}. {{confirm|It ''might'' have been CBaseCombatCharacter.}}907 bytes (139 words) - 05:25, 11 April 2025
- {{CD|CCrossbowBolt|base=CBaseCombatCharacter|file1=weapon_crossbow.cpp}}1 KB (174 words) - 12:41, 28 May 2025
- === CBaseCombatCharacter ===6 KB (330 words) - 03:48, 22 August 2024
- =(Optional) Transferring getters and setters from CBaseCombatCharacter= ...g}} since most entities are derived from {{Key|CBaseAnimating}} e.g. {{Key|CBaseCombatCharacter}}, {{Key|CDynamicProp}}, {{Key|CBaseProp}} and more.18 KB (2,140 words) - 11:19, 21 April 2025
- Remove the following from <code>CBaseCombatCharacter::Weapon_Switch</code>: Add the following to <code>CBaseCombatCharacter::Weapon_CanSwitchTo</code>:5 KB (607 words) - 17:54, 18 July 2025
- All keyvalues, inputs and outputs are same as [[CBaseCombatCharacter]].1 KB (231 words) - 05:18, 19 May 2025
- ...ewmodels also provide '''<code>GetOwner()</code>''', which returns <code>[[CBaseCombatCharacter]]*</code>.2 KB (314 words) - 06:43, 30 March 2012
- //Tony; Compromise! in episodic single player, inherit CBaseCombatCharacter for the barnacle interaction, otherwise this will never get called. public CBaseCombatCharacter10 KB (493 words) - 03:43, 22 August 2024
- //Tony; Compromise! in episodic single player, inherit CBaseCombatCharacter for the barnacle interaction, otherwise this will never get called. public CBaseCombatCharacter8 KB (1,245 words) - 05:32, 22 September 2024
- //Tony; Compromise! in episodic single player, inherit CBaseCombatCharacter for the barnacle interaction, otherwise this will never get called. public CBaseCombatCharacter8 KB (1,221 words) - 04:12, 22 August 2024