User contributions for Sagesource
Jump to navigation
Jump to search
4 April 2010
- 16:0316:03, 4 April 2010 diff hist −2 m Glowing textures (Source) stylistic correctioni
- 16:0116:01, 4 April 2010 diff hist −1 m Glowing textures (Source) No edit summary
- 16:0016:00, 4 April 2010 diff hist +11 m Glowing textures (Source) stylistic correctioni
- 15:5915:59, 4 April 2010 diff hist +178 Glowing textures (Source) Clarification and tidying up.
- 15:5515:55, 4 April 2010 diff hist +147 Glowing textures (Source) Added note on problem with using Minimum Light Level to create the appearance of lights (it throws the cubemapping off).
24 March 2010
- 14:3814:38, 24 March 2010 diff hist +131 N Talk:Keywords Created page with 'Can you put in more than one keyword? If so, I can't find the procedure.--~~~~'
20 March 2010
- 14:5814:58, 20 March 2010 diff hist +122 m Func viscluster clarification
- 14:5614:56, 20 March 2010 diff hist +75 m Func viscluster slight clarification
- 14:5014:50, 20 March 2010 diff hist +120 m Glowing textures (Source) →Use of info_lighting: slight clarification
19 March 2010
- 12:1712:17, 19 March 2010 diff hist +24 Tool textures (Source) Noted that the Trigger texture is also used on func_viscluster entities.
- 11:3611:36, 19 March 2010 diff hist +881 Glowing textures (Source) Added information and illustration on the use of info_lighting to make models and prop_static appear to glow.
- 11:0911:09, 19 March 2010 diff hist +196 Glowing textures (Source) Added illustration for the use of Minimum Light Level manipulation.
- 11:0311:03, 19 March 2010 diff hist +209 N File:Minimum light level manipulation.jpg Shows lighting effects that can be achieved on a func_brush by manipulating the Minimum Light Level float value. From left to right, the Minimum Light Levels on these six brushes are 0, 0.5, 2, 10, 25, and 50. current
- 10:5910:59, 19 March 2010 diff hist +155 N File:Lightsource manipulation.jpg Shows effects that can be created on a model by linking it to a light_environment placed in a separate lightbox with drastically different lighting values. current
18 March 2010
- 23:0123:01, 18 March 2010 diff hist +507 Glowing textures (Source) Added use of the Minimum Light Level property to produce the illusion of glowing textures (should this have its own page, though?)
17 March 2010
- 04:5104:51, 17 March 2010 diff hist +17 Map edit →Other uses of map_edit
- 04:5004:50, 17 March 2010 diff hist +347 Map edit →Other uses of map_edit: Note on a potentially frustrating situation whereby map_edit.cfg nerfs the gravity gun.
14 March 2010
- 19:2319:23, 14 March 2010 diff hist +307 Point servercommand →Entity Description: More info on error detection and correction.
8 March 2010
- 19:4219:42, 8 March 2010 diff hist +306 Point servercommand More detail on map crashes and recovering from them.
- 15:0415:04, 8 March 2010 diff hist +9 Ai goal police No edit summary
- 15:0315:03, 8 March 2010 diff hist +39 m Ai goal police slight clarification
21 December 2009
- 15:0415:04, 21 December 2009 diff hist +51 List of skies Noted that source materials.gcf maps will not work in Left 4 Dead, correcting the statement that they worked in all games running the Source engine.
16 December 2009
- 17:2017:20, 16 December 2009 diff hist +451 m Talk:Prop ragdoll No edit summary
2 December 2009
- 08:5608:56, 2 December 2009 diff hist +186 Template:Archived Page History/Color Correction/1 added missed step/check re running in Tools mode
27 November 2009
- 11:5111:51, 27 November 2009 diff hist +260 Talk:Propper No edit summary
8 October 2009
- 00:3800:38, 8 October 2009 diff hist +505 N Talk:Propper Created page with 'What is the developer's contact information? It's hard to report bugs, ask questions, etc. For myself, when I try to run Propper, I get "The procedure entry point GetCVarlF coul…'
18 August 2009
- 23:1823:18, 18 August 2009 diff hist +750 Steam/Suggestions A suggestion that Hammer should have true tear-off menus that could be moved to a second monitor.
- 23:0423:04, 18 August 2009 diff hist +1,106 Steam/Suggestions Allowing mappers to mix content from several Valve games while preserving Valve property rights in that content.
17 August 2008
- 02:5202:52, 17 August 2008 diff hist +368 List of HL2 Soundscapes →Canals
- 02:4702:47, 17 August 2008 diff hist +261 List of HL2 Soundscapes →Canals
- 02:3902:39, 17 August 2008 diff hist +282 List of HL2 Soundscapes →Canals
2 August 2008
- 20:4420:44, 2 August 2008 diff hist +186 List of HL2 Soundscapes →Kleiner's Lab and [[Black Mesa East]]
1 August 2008
- 01:1801:18, 1 August 2008 diff hist +233 List of HL2 Soundscapes →[[Ravenholm]]
- 01:0901:09, 1 August 2008 diff hist 0 List of HL2 Soundscapes →Canals
- 01:0401:04, 1 August 2008 diff hist +233 List of HL2 Soundscapes →Canals
- 00:5400:54, 1 August 2008 diff hist +268 List of HL2 Soundscapes →Canals
- 00:4400:44, 1 August 2008 diff hist −1 List of HL2 Soundscapes →Canals
- 00:4300:43, 1 August 2008 diff hist +181 List of HL2 Soundscapes →Canals
31 July 2008
- 15:0615:06, 31 July 2008 diff hist +84 Talk:Func viscluster No edit summary
30 July 2008
- 22:1122:11, 30 July 2008 diff hist +3 List of HL2 Soundscapes →Kleiner's Lab and [[Black Mesa East]]
- 22:1022:10, 30 July 2008 diff hist +155 List of HL2 Soundscapes →Kleiner's Lab and [[Black Mesa East]]
- 22:0522:05, 30 July 2008 diff hist +159 List of HL2 Soundscapes →Kleiner's Lab and [[Black Mesa East]]
- 21:5921:59, 30 July 2008 diff hist +229 List of HL2 Soundscapes →Kleiner's Lab and [[Black Mesa East]]
- 21:5021:50, 30 July 2008 diff hist +4 List of HL2 Soundscapes →Generic and Test
- 18:4218:42, 30 July 2008 diff hist +41 User:Sagesource No edit summary current
- 18:4218:42, 30 July 2008 diff hist +277 N Talk:Advisor No edit summary
- 18:3518:35, 30 July 2008 diff hist +80 Talk:List of HL2 Soundscapes →Directional sound descriptions
- 18:3418:34, 30 July 2008 diff hist +45 N File:Test.jpg Test chamber for descriptions of soundscapes.
- 18:2018:20, 30 July 2008 diff hist +17 User:Sagesource No edit summary
- 18:1918:19, 30 July 2008 diff hist +299 N User:Sagesource No edit summary