User contributions for Gjsdeath
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22 July 2019
- 19:0419:04, 22 July 2019 diff hist −81 m Dynamic interactions →Options
21 March 2015
- 10:1110:11, 21 March 2015 diff hist −143 m User:Gjsdeath →Contact Me current
- 10:1010:10, 21 March 2015 diff hist −469 m User:Gjsdeath →Main Computer
25 January 2013
- 10:5610:56, 25 January 2013 diff hist +11 m Talk:Env projectedtexture/fixes →Fading issue
- 10:5510:55, 25 January 2013 diff hist +1,204 Talk:Env projectedtexture/fixes →Fading issue: Information and a solution
2 December 2012
1 December 2012
- 20:5820:58, 1 December 2012 diff hist +184 Env global light Added some info, replaced picture.
- 20:4420:44, 1 December 2012 diff hist +317 N File:Env global light stockasw.jpg Picture of a Env_global_light in use. Obvious error is the fading distance outside of the texture projection(FOV). This entity was intended for top-down shooter use, it isn't practical for much else due to the small coverage area. The shadows are ext current
20 October 2012
- 18:2618:26, 20 October 2012 diff hist −1 m Advanced Lighting →For an alternative method please see:: Fixed link
21 July 2012
- 00:1500:15, 21 July 2012 diff hist +509 Talk:Env projectedtexture →Some more info
18 June 2012
- 12:2412:24, 18 June 2012 diff hist +82 Dynamic interactions →Options: Made something a little easier to understand.
9 June 2012
- 03:4103:41, 9 June 2012 diff hist +278 Talk:Func water analog →Func_water_analog and _rt_WaterReflection and _rt_WaterRefraction: Added to discussion.
21 May 2012
- 14:4014:40, 21 May 2012 diff hist +249 Talk:Muzzle Flash Lighting No edit summary
24 April 2012
- 01:4901:49, 24 April 2012 diff hist +32 m Light dynamic Correction; this is not the only entity that can light brushes at runtime
- 01:4101:41, 24 April 2012 diff hist +1 m Lighting →Dynamic shadows: spelling error
14 April 2012
- 20:5720:57, 14 April 2012 diff hist −139 Particles In Animations cleaned up
13 April 2012
- 09:5609:56, 13 April 2012 diff hist +192 User:Gjsdeath →Main Computer: update
- 09:5009:50, 13 April 2012 diff hist −132 m User:Gjsdeath →About Me
- 09:4609:46, 13 April 2012 diff hist +622 Talk:Func breakable surf Fixed some formatting, answered questions.
9 April 2012
- 12:4612:46, 9 April 2012 diff hist +266 Talk:Alien Swarm engine branch Added to convo
2 April 2012
- 18:3518:35, 2 April 2012 diff hist +404 Talk:Prop ragdoll →Posing ragdolls
26 February 2012
- 18:2318:23, 26 February 2012 diff hist +1,190 Dynamic interactions Added debug command and picture
- 18:2118:21, 26 February 2012 diff hist +102 N File:Dynamic interaction modded citizen v zombie0.jpg An example of a dynamic interaction. This one is copied from Alyx and allows citizens to kick zombies. current
- 18:1418:14, 26 February 2012 diff hist +10 m User:Gjsdeath No edit summary
- 18:0818:08, 26 February 2012 diff hist +153 N File:Ai debug dyninteractions2.jpg Example of <code>ai_debug_dyninteractions</code> debugging information when a NPC is checking for the proper conditions to perform a dynamic interaction. current
- 18:0518:05, 26 February 2012 diff hist +100 N File:Ai debug dyninteractions.jpg Example of <code>ai_debug_dyninteractions</code> debugging information during a dynamic interaction. current
- 17:1117:11, 26 February 2012 diff hist +129 Dynamic interactions fixed some formatting + corrected/added information
- 15:5215:52, 26 February 2012 diff hist +97 m User:Gjsdeath No edit summary
- 15:5115:51, 26 February 2012 diff hist −21 m User:Gjsdeath No edit summary
- 15:2615:26, 26 February 2012 diff hist +213 m User:Gjsdeath stuff
- 14:5214:52, 26 February 2012 diff hist +215 Dynamic interactions Added more information. Removed WIP banner. Anyone is welcome to add or confirm things.
- 00:4500:45, 26 February 2012 diff hist +28 m Dynamic interactions Ugh. I spent all that time... and I forgot to add it to the QC Keyvalues category...
- 00:4200:42, 26 February 2012 diff hist +4,946 N Dynamic interactions Created page.
23 February 2012
- 14:5414:54, 23 February 2012 diff hist −2 m Intermediate Lighting →shadow_control
- 14:5314:53, 23 February 2012 diff hist +313 Intermediate Lighting →shadow_control: Added more information
- 14:4314:43, 23 February 2012 diff hist 0 File:Shadowmap.jpg uploaded a new version of "File:Shadowmap.jpg": Higher resolution image, higher resolution shadows, clearer shadows, more shadow receivers and casters, no RTT shadows(as they aren't the point of the image and may confuse people), less image current
16 February 2012
- 12:5912:59, 16 February 2012 diff hist +12 m Talk:Alien Swarm engine branch →A "In contrast to Source2007/OB"
- 12:5512:55, 16 February 2012 diff hist +1,671 N Talk:Alien Swarm engine branch A "In contrast to Source2007/OB"
12 February 2012
- 23:0923:09, 12 February 2012 diff hist +538 Env global light Added information
- 22:5822:58, 12 February 2012 diff hist +77 Sunlight shadow control Added information
- 22:5622:56, 12 February 2012 diff hist −84 m File:Env global light highres fps hl2content.jpg No edit summary current
- 22:5422:54, 12 February 2012 diff hist +707 N File:Env global light highres fps hl2content.jpg Picture of a Env_global_light in use. Obvious error is the fading distance; the building(or anything) in the far background is dim because it's lit by the lightmap. This entity was not intended for FPS use, it's from a top-down shooter. But with a
- 22:3422:34, 12 February 2012 diff hist +7 m Talk:Sunlight shadow control No edit summary current
- 22:3222:32, 12 February 2012 diff hist +423 Talk:Sunlight shadow control Corrected myself. After further testing.
- 22:0322:03, 12 February 2012 diff hist +169 Talk:Sunlight shadow control Added to discussion.
- 21:3221:32, 12 February 2012 diff hist +25 m Env global light Fixed link to "shadow map"
12 January 2012
- 10:4010:40, 12 January 2012 diff hist +821 m Lighting Added information to
21 November 2011
- 12:5212:52, 21 November 2011 diff hist +2 m Dynamic RTT shadow angles in Source 2007 No edit summary
- 12:4412:44, 21 November 2011 diff hist +166 Dynamic RTT shadow angles in Source 2007 Added a picture of the difference
- 12:3712:37, 21 November 2011 diff hist +312 N File:Dynamic rtt.jpg A picture showing the difference between dynamic RTT shadow angles and the default Source2007 ones. Dynamic: NPCs and other entitie's shadows will change direction based on the closest/brightest light source. Default: Straight down. Or, you can set all current