Valve Developer Community:RPG's Source modding & development notes
(Redirected from RPG's Source modding help)
These are my personal notes, please do not edit unless strictly for adding useful information
General Source Engine development notes by theRPGmaster
Source Prop Models
Important: Apparently you need a prop_data clause in your .QC file when compiling Source prop models (If you want a physics prop you could bypass the issue using prop_physics_override in Hammer)
- My Source modeling pipeline -
Export as DMX (or SMD) with Blender using Blender Source Tools > Compile model using Studiomdl (or Crowbar) combined with a QC script file as input alongside the input model
Idle animation (view)model file (hl2)
version 1 nodes 0 "joint0" -1 end skeleton time 0 0 0.000000 0.000000 0.000000 0 0.000000 0.000000 end