Quake III Arena/en

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This page documents information about a third-party game running on a non-Valve engine. This information is documented here because it has technical and/or historical relevance to Valve's engines.

Quake III Quake III Arena is a multiplayer FPS released in 1999. The third installment of the Quake series, Quake III differs from previous games of the series by excluding a story-based single-player mode and focusing primarily on multiplayer gameplay.

The Dreamcast version of Quake III featured 4 player cross-platform play between Dreamcast and PC players.

Confirm:What about Steam version and id Software's GPL 2012 source code release?
Clarify: What about it?

Bugs/Limitations

Icon-Important.pngImportant:The developers don't update the game anymore. A source port is highly recommended.
Icon-Bug.pngBug:High Wall Jump or High Jump with com_maxfps 125 or 333 which are impossible with other values... The best seen at Q3DM13: Lost World around the Megahealth. See Matt's Ramblings, Quake 3's frame rate dependent physics.
Cpp-16px.pngCode:lines 3, 4 and line 5.
PlacementTip.pngWorkaround: CPMA can fix this...
Icon-Bug.pngBug:Overbounce... See Matt's Ramblings, The code behind Quake 3's overbounce bug.
Tip.pngTip:Quake Live doesn't have this bug.

Videos

Matt's Ramblings, The code behind Quake 3's overbounce bug

Matt's Ramblings, Quake 3's frame rate dependent physics


Source ports

  • ioq3 - An active source port with several security fixes which supports arbitrary resolutions and has an optional new renderer with enhanced effects. Does not support connecting to legacy servers using the deprecated Punkbuster anti-cheat.

Notes

Players can change nicknames to have colored nicknames and colored chat messages. This also affects gameplay as they can be easier to spot and focus fire in games other than 1v1. ^1 — Red ^2 — Green ^3 — Yellow ^4 — Blue ^5 — Light Blue ^6 — Magenta ^7 — White. The OSP had extra command ^B or ^b — this makes your text blink ^F — only makes the text visible the 1st half of a second ^f — only makes the text visible the 2nd half of a second.[1]

Trivia

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  • The former Infinity Ward employees, including Jason West and Vince Zampella, prior to founding Respawn Entertainment, developed several Wikipedia icon Call of Duty games using a Wikipedia icon heavily modified version of id Tech 3 id Tech 3, which they. Starting in 2010, after both West and Zampella were fired and several employees from Infinity Ward also left the company, they founded Respawn Entertainment and started developing Titanfall Titanfall, which they decided to chose the Source Source engine because they have been familiar with the IW engine and id Tech 3 id Tech 3 engine. The Source Source engine itself also have the similar code and structure, but is much older and predates id Tech 3 (which used few GoldSrc, id Tech 2 code).
  • Quake III Arena has excellent, impressive, gauntletaward, defend, assistg_cmds.c#L282 which can be considered Wikipedia icon achievements... Some call them medals.[Clarify]

External links

References

  1. Reply to forum post "How to paint your nick?" CrinklyArse on Quake3World.com:
    How can I change my name color?

    When typing your name into the console, enter a caret: ^ (by holding down the SHIFT key, and pressing number 6 on the top row) and then a number between 1 and 7. The caret will disappear, and now all the text you type will be in a different colour. You can switch colors as often as you like. When you press return, the name is saved into your Quake 3 config so u only have to type it once.

    The color codes are as follows
    ^1 = Red
    ^2 = Green
    ^3 = Yellow
    ^4 = Blue
    ^5 = Light Blue
    ^6 = Magenta
    ^7 = White

    The same color codes can also be used to color chat text

    How can I make my text blink or fade?

    These are features of OSP. OSP knows an additional number of ^ controls next to the standard colors. Here's a list of the OSP controls:

    ^B or ^b = this makes your text blink
    ^F = only makes the text visible the 1st half of a second
    ^f = only makes the text visible the 2nd half of a second
    ^X[rrggbb] = Gives the text a colored shadow. Replace [rrggbb] with the hex value of the desired color. Example: ^XFF0000 is red and ^X777777 is some kind of grey.
    ^N = This resets all the ^ controls, making the text behind it look like normal again

     
    — CrinklyArse, Quake3World.com