Entidades de brushes
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Entidades de brushes são criadas a partir de world brushes e tem seu volume geométrico ou caracteristicas fisícas utilizadas na criação de triggers, chuva, neblina, etc.
Como criar uma Entidade de Brush
- Crie um novo world brush.
- Selecione o mesmo em uma das cameras 2D.
- Use o atalho Ctrl+T (ou, na barra de ferramentas da direita, escolha "Tie to Entity", ou clique no botão
to Entity
no painel direito.) - Selecione o tipo de entidade de brush para criar na lista Class.
- Clique em Apply.
Por padrão a entidade de brush criada será do tipo func_detail, que é sólido para tudo.
Para uma lista de Entidades de Brush do HL2 veja Category:Brush Entities .