Position Along Path Sequential
(Redirected from Position Along Path Random)
		
		
		
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		The Position Along Path Sequential initializer causes particles to spawn at points along a straight line between two control points.
  Position Along Path Sequential with 
sprites\tp_beam001.vmt and render_rope.Properties
- Operator fade/oscillate
 - No effect
 - Start control point number
 - End control point number
 - The two CPs to form a path between.
 - Particles to map from start to end
 - How many particles are needed to complete the path. Defines particle density.
 - Mid point position
 - Normalised percentage. The position on either side of which there should be an equal number of particles. 
Note:If this value is > 1 or < -1, the path will 'hairpin' past its natural extents to squeeze the extra particles in, which unless you are using bulge is ugly and confusing. - Maximum distance
 - How far from its ordinary location each particle is allowed to spawn.
 - Restart behavior
 - What should happen when the end of the path has been reached but there are still particles to spawn.
- 0 - Bounce
 - Reverse direction
 - 1 - Loop
 - Start again at the first CP. Doesn't work properly with render_rope.
 
 
- Bulge
 - The maximum distance from a straight line that the path can deviate. Bulging creates a smooth curve in the path.
 - Bulge control
 - The manner in which bulge is calculated.
- 0 - Random
 - Bulge in any direction and peak anywhere. Bulge distance interpreted as units.
 - 1 - Orientation of start CP
 - 2 - Orientation of end CP
 - Bulge along the +X axis of the CP, peaking at the specified midpoint. Bulge distance interpreted as proportion of path length.
 
 

