Portal Funneling
(Redirected from Portal funneling)
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Portal funneling is a game mechanic in the ![]()
Portal series to help the player perform a Fling. When the player or an object moves at a high speed towards a portal, it automatically corrects their velocities, so that they go perfectly into the portal rather than potentially hit the rim, much to the player's annoyance. The player must be looking at a portal in order to be funneled into it.
In Portal, funneling can be toggled in the options menu. In Portal 2 it can only be disabled by console command.
Related console commands and variables
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| sv_player_funnel_into_portals | 1 | arbitrary number | Enables funneling. |
| 0 | arbitrary number | Prints debugging info to the console when funnel code is triggered. | |
| 1 | arbitrary number | Enables funneling when running on propulsion gel. (Note that the command spells "funneling" incorrectly.) | |
| 0.9 | arbitrary number [confirm] | When set to higher than 1, player trajectory will never be forced to be perpendicular to the portal after crossing it. | |
| 128 | hammer units | When the player is this far above a portal on the ground, funneling will occur. Below this height, none will happen. | |
Todo: Effect description.
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| 1 | arbitrary number | Enables funneling for objects such as prop_weighted_cubes. | |
Todo: Effect description.
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