MoveType
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January 2024
January 2024
MoveType defines the way entity behaves and moves. For example movetype 0 will freeze the entity and nothing can affect it until its MoveType is changed.
ent_fire player AddOutput "MoveType #" where # is a number from table below.Various MoveTypes in Valve Source Engine titles
| Name | Decimal | Description | 
|---|---|---|
MOVETYPE_NONE
 | 
0
 | 
Freezes the entity, outside sources can't move it. | 
MOVETYPE_ISOMETRIC
 | 
1
 | 
For players in TF2 commander view etc. Do not use this for normal players! | 
MOVETYPE_WALK
 | 
2
 | 
Default player (client) move type. | 
MOVETYPE_STEP
 | 
3
 | 
NPC movement | 
MOVETYPE_FLY
 | 
4
 | 
Fly with no gravity. | 
MOVETYPE_FLYGRAVITY
 | 
5
 | 
Fly with gravity. | 
MOVETYPE_VPHYSICS
 | 
6
 | 
Physics movetype (prop models etc.) | 
MOVETYPE_PUSH
 | 
7
 | 
No clip to world, but pushes and crushes things. | 
MOVETYPE_NOCLIP
 | 
8
 | 
Noclip, behaves exactly the same as console command. | 
MOVETYPE_LADDER
 | 
9
 | 
For players, when moving on a ladder. | 
MOVETYPE_OBSERVER
 | 
10
 | 
Spectator movetype. DO NOT use this to make player spectate. | 
MOVETYPE_CUSTOM
 | 
11
 | 
Custom movetype, can be applied to the player to prevent the default movement code from running, while still calling the related hooks. | 
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January 2024
January 2024