This article's documentation is for the "GoldSrc" engine. Click here for more information.
Quake1-16px.png
Quake2-16px.png
Quake3-16px.png

JMF (Jackhammer Map Format)

From Valve Developer Community
Jump to: navigation, search

English (en)
Edit

Stub

This article or section is a stub. You can help by adding to it.

Info icon
This page documents information about an engine not developed by Valve. This information is documented here because it has technical and/or historical relevance to Valve's engines.

The Jackhammer Map Format (JMF) is a binary file format used by J.A.C.K. J.A.C.K. to store map project data before being exported to MAP, like RMF. Unlike RMF, JMF supports objects being part of multiple visgroups, KVs longer than 15 characters, and Quake III patch meshes. Additionally, it can store paths in a slightly different manner, optimized for Jack's Path Tool.

Structs

Stub

This article or section is a stub. You can help by adding to it.

See the TWHL wiki page linked below.

See also

External links