ent_keyvalue
		
		
		
		
		
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Note:If space needs to be used as some 
Example
Note:This is using entity's KeyValue method to change keyvalues which means it's equivalent to changing keyvalues via AddOutput and it can even add outputs.
Example of adding outputs to the command issuer
		
	
ent_keyvalue  is a   console command  available in all 
 Source games. It can change chosen entity's keyvalues.
Syntax: ent_keyvalue <entity id> <key> <value> [<key> <value>...]
- if <entity id> is 
""or!pickerthe picker entity will be used - if <entity id> is 
!self/!activator/!callerthe player that issued the command (works in multiplayer?[confirm]) - if <entity id> is hammer id then the entity will be searched by hammer id
 
<value> make sure to enclose the value in quotes.Example
ent_keyvalue 848668 message "This is game_text's message keyvalue"Example of adding outputs to the command issuer
ent_keyvalue !self OnUser1 !self,Kill,,5,-1 OnUser2 "game_text,AddOutput,message changing a message of game_text". (difference from AddOutput syntax is needing to use symbol , instead of :)