Ent create/en
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It creates an entity of the given type where the player is looking.
Contents
Usage
Syntax: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
Examples
ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3
- A handy way to make the player faster ingame, without needing to recompile the map or using
host_timescale
.
- A handy way to make the player faster ingame, without needing to recompile the map or using
ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode
- Spawns an explosion where the player looks and instantly triggers it too.
ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2
- Example of creating a prop. Alternatively,
prop_dynamic_create
can be used.
- Example of creating a prop. Alternatively,
ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip
- A handy way to clear weapons ingame.
Flags
You can also pass flags to created entities like this:
Syntax: ent_create <entity name> spawnflags <combo>
ent_create point_viewcontrol spawnflags 264 angles "0 0 90"
- creates a 90 flipped
point_viewcontrol
that does not start at/follow the player and has an infinite hold time. For an understanding of angles, seegetpos
.
- creates a 90 flipped
Tip:To find out the combo, create such an entity and edit its flags in hammer, then disable SmartEdit and copy the
spawnflags
value.See also
prop_dynamic_create
, a command to spawn a model ingame.give
, a command likeent_fire
, but things spawn beneath the player's feet.