EF_ITEM_BLINK is defined as 0x100, or 256.
This effect was added to Source as a supplement to items on Xbox.
This effects makes an entity have a flashing effect, so that it might be noticed easier.
Inside of the codebase, effects are defined as a bit-based enum and are stored in
m_fEffects. This effect can be manipulated with
AddEffects( EF ITEM BLINK ),
RemoveEffects( EF ITEM BLINK ), and
SetEffects( EF ITEM BLINK ). This effect can be obtained with
GetEffects() & EF ITEM BLINK or
IsEffectActive( EF ITEM BLINK ).
In a map
To use this effect in a map, turn off SmartEdit mode and add the following keyvalue pair to the entity:
You can set the
effects keyvalue during runtime using
AddOutput with the input value
effects x (x being any summation of effects flags to enable).
AddOutput to change an entity's effects may interfere with an entity's simulation functionality.