EF_ITEM_BLINK
EF_ITEM_BLINK is defined as 0x100, or 256.
This effect was added to Source as a supplement to items on Xbox.
This effects makes an entity have a flashing effect, so that it might be noticed easier.
Contents
Usage
In code
Inside of the codebase, effects are defined as a bit-based enum and are stored in m_fEffects
. This effect can be manipulated with AddEffects( EF_ITEM_BLINK )
, RemoveEffects( EF_ITEM_BLINK )
, and SetEffects( EF_ITEM_BLINK )
. This effect can be obtained with GetEffects() & EF_ITEM_BLINK
or IsEffectActive( EF_ITEM_BLINK )
.
In scripting
The functions mentioned above are supported in VScript starting with Dota 2 . They can also be found in Garry's Mod .
In a map
To use this effect in a map, turn off SmartEdit mode and add the following keyvalue pair to the entity: effects 256
.
You can set the effects
keyvalue during runtime using AddOutput
with the input value effects x
(x being any summation of effects flags to enable).
AddOutput
to change an entity's effects may interfere with an entity's simulation functionality.