Console Command List/P
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Command | Default | Cheat? | Help Text |
---|---|---|---|
particle_simulateoverflow | 0 | Yes | Used for stress-testing particle systems. Randomly denies creation of particles. |
password | 0 | Current server access password | |
path | Show the engine filesystem path. | ||
pause | Toggle the server pause state. | ||
perfui | Show/hide the level performance tools UI. | ||
perfvisualbenchmark | None | ||
perfvisualbenchmark_abort | None | ||
phonemedelay | 0 | Phoneme delay to account for sound system latency. | |
phonemefilter | 0 | Time duration of box filter to pass over phonemes. | |
phonemesnap | 1 | Don't force visemes to always consider two phonemes, regardless of duration. | |
phys_impactforcescale | 1 | None | |
phys_penetration_error_time | 10 | Controls the duration of vphysics penetration error boxes. | |
phys_pushscale | 1 | None | |
phys_speeds | 0 | None | |
phys_stressbodyweights | 5 | None | |
phys_swap | Automatically swaps the current weapon for the physcannon and back again. | ||
phys_timescale | 1 | Scale time for physics | |
phys_upimpactforcescale | 0 | None | |
physcannon_ball_cone | 0 | None | |
physcannon_chargetime | 2 | None | |
physcannon_cone | 0 | None | |
physcannon_dmg_glass | 15 | ||
physcannon_maxforce | 1500 | None | |
physcannon_maxmass | 250 | None | |
physcannon_mega_enabled | 0 | Enables Dark Energy Field Manipulator | |
physcannon_mega_pullforce | 8000 | None | |
physcannon_mega_tracelength | 850 | None | |
physcannon_minforce | 700 | None | |
physcannon_pullforce | 4000 | None | |
physcannon_punt_cone | 0.0997 | ||
physcannon_right_turrets | 0 | ||
physcannon_tracelength | 250 | None | |
physics_budget | Times the cost of each active object | ||
physics_constraints | Highlights constraint system graph for an entity | ||
physics_debug_entity | Dumps debug info for an entity | ||
physics_highlight_active | Turns on the absbox for all active physics objects | ||
physics_report_active | Lists all active physics objects | ||
physics_select | Dumps debug info for an entity | ||
physicsshadowupdate_render | 0 | None | |
picker | Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
| ||
ping | Display ping to server. | ||
pistol_use_new_accuracy | 1 | None | |
pixelvis_debug | Dump debug info | ||
play | Play a sound. | ||
playdemo | Play a recorded demo file (.dem ). | ||
player_old_armor | 0 | None | |
player_showpredictedposition | 0 | None | |
player_showpredictedposition_timestep | 1 | None | |
player_squad_autosummon_debug | 0 | None | |
player_squad_autosummon_move_tolerance | 20 | None | |
player_squad_autosummon_player_tolerance | 10 | None | |
player_squad_autosummon_time | 5 | None | |
player_squad_autosummon_time_after_combat | 8 | None | |
player_squad_double_tap_time | 0 | None | |
player_squad_transient_commands | 1 | None | |
player_throwforce | 1000 | None | |
playflush | Play a sound, reloading from disk in case of changes. | ||
playgamesound | Play a sound from the game sounds txt file | ||
playsoundscape | Forces a soundscape to play | ||
playvol | Play a sound at a specified volume. | ||
plugin_load | Loads a plugin present in the addons directory. | ||
plugin_print | Prints loaded plugins (server). | ||
plugin_unload | Unloads a plugin based on it's ID in plugin_print. | ||
portal_disable_radios | 0 | (only in Portal) since 2022 Steam Deck update: Disable the Portal 2 ARG Radios which is used to earn the "Transmission Received" achievement. A map reload is required for this command to take effect. This command can be also toggled through an option in the Gamepad UI ( -gamepadui ), but not the regular VGUI.
| |
progress_enable | None | ||
prop_crosshair | Shows name for prop looking at | ||
prop_debug | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. | ||
prop_dynamic_create | Yes | Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. | |
props_break_max_pieces | -1 | None | |
pwatchent | -1 | Yes | Entity to watch for prediction system changes. |
pwatchvar | 0 | Yes | Entity variable to watch in prediction system for changes. |