Comp entity mover/en
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It is also available in all games with TeamSpen's Hammer Addons installed. It shifts entities by a given amount at compile-time. It can be useful to place entities into the void.
KeyValues
- Target Entity
(???)
<targetname> - The name of the entity or entities to move.
- Reference Entity
(???)
<targetname> - If set, the target will be offset by the amount that this entity is from the reference. The Distance will then be a multiplier.
- Direction
(???)
<angle> - If no Reference is provided, the direction to move in.
- Distance
(???)
<float> - The amount to move targets by.