AI NavGoalFlags t
From Valve Developer Community
- "While navigating, try to face the destination point".
- Confirm:doesn't work?
- If the
GOALTYPE_TARGETENT, this flag will cause the NPC's destination to be updated every time the NPC thinks (or more precisely, every time conditions are gathered).
SetTarget()to choose the target entity.
- If using a path_corner, don't build a path; just head straight to the destination. The path_corner must be accessible in a straight line from the NPC's position!