This article relates to the game "Dota 2". Click here for more information.
This article relates to the SDK/Workshop Tools for "Dota 2 Workshop Tools". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

MaterialRemap

From Valve Developer Community
< VMDL(Redirected from .vmdl/MaterialRemap)
Jump to: navigation, search
English (en)Translate (Translate)

Material Remap items allow materials to be reassigned.

Display

  • Material remap items are under the "Material Remap List" item in the outliner.
Note.pngNote:A model needs to be saved and recompiled for the remap to be visible in the viewport.

Create

Edit

  • To add a material remap item, select the "Material Remap List" item and press the green "+" button in the property editor.
  • To edit a material remap item, select it in the outliner.

Data Structures

The vmdl material remap list data looks like this:

CVMaterialRemapList* m_pMaterialRemapList = &CVMaterialRemapList_0


m_pMaterialRemapList

A pointer to the vmdl's CVMaterialRemapList.

CVMaterialRemapList

A list of CVMaterialRemap elements. Looks like this in the vmdl:

CVMaterialRemapList CVMaterialRemapList_0
{
	CVMaterialRemap[] m_vMaterialRemapList = 
	[
		CVMaterialRemap
		{
			string m_sSearchMaterial = ""
			string m_sReplaceMaterial = ""
		}
	]
}


NodeMaterialGroup_t

Attribute Friendly Name Description Type Default Value
m_name Name Name of the material group string
m_materialList Materials A list of material paths ( content relative ) associated with this group string[]
Note.pngNote:In the above example, switching to material group "hair_green" will keep the body material the same, but switch the hair to the green material.